Phoenix":1ns2gg2i said:I've found a youtube video of this battle system in action, if anyone wants to take a look at it. http://youtube.com/watch?v=LvkDrSp2Cmk
That fight was really boring, but the battle system looks rather interesting.
Phoenix":1ns2gg2i said:I've found a youtube video of this battle system in action, if anyone wants to take a look at it. http://youtube.com/watch?v=LvkDrSp2Cmk
ACTOR_POSITION = [[400,100],[430,150],[460,200],[490,250]]
WALK_ANIME = false
ANIME_PATTERN = 4
ANIME_KIND = 11
"Wait" => [ 1, 0, 15, 0, 0, -1, 0, true, "" ],
"Wait (Fixed)" => [ 1, 0, 10, 2, 0, 1, 0, true, "" ],
"Right (Fixed)" => [ 1, 5, 10, 1, 2, 1, 0, true, "" ],
"Damage" => [ 1, 9, 4, 2, 0, -1, 0, true, "" ],
"Attack Fail" => [ 1, 1, 10, 1, 8, 0, 0, true, "" ],
"Move To" => [ 1, 4, 1, 1, 0, -1, 0, true, "" ],
"Move Away" => [ 1, 5, 2, 1, 0, -1, 0, true, "" ],
"Above Display" => [ 1, 0, 2, 1, 0, -1, 600, true, "" ],
"WPN Swing Vertical" => [ 1, 6, 1, 2, 0, -1, 2, true, ""],
"WPN Swing Vertical L" => [ 1, 6, 1, 2, 0, -1, 2, true, ""],
"WPN Swing Vertical S" => [ 1, 6, 6, 2, 0, -1, 2, true, ""],
"WPN Under Swing" => [ 1, 6, 2, 2, 0, -1, 2, true, ""],
"WPN Over Swing" => [ 1, 6, 2, 2, 0, -1, 2, true, ""],
"Weapon Raise" => [ 1, 11, 2, 2, 28, -1, 2, true, ""],
Kylock":2n2ayxks said:New English translated version 2.4!! I used WolfwoodSama's as a base and translated a bit more, and re-translated other portions (after looking at the code, a few things were more "explainable"). I am posting the code for the First two portions of the script, there is no need to replace the third script. I would still suggest using the demo game as a base as it has all the corresponding database entries to the defaults set up in the script as well as image resources that the script calls for.
Also have code to get Minkoff's Animated Battlers working in your Sideview Battle System. (see below)
Credits and translator notes are in the script.http://i218.photobucket.com/albums/cc308/kylock1/ss2.jpg[/img]
http://i218.photobucket.com/albums/cc30 ... k1/ss1.jpg[/img]
Don't expect me to support this script, it's not my code, that's about all I have as far as disclaimers go.
Have fun!
Part 1: Sideview Settings Module
SBS_MOD.txt
Part 2: Sideview BS 1
SBS_1.txt
To use Minkoff's Animated Battlers, change to these settings in your module script:
And just copy paste this over top of whats in the script:Code:ACTOR_POSITION = [[400,100],[430,150],[460,200],[490,250]] WALK_ANIME = false ANIME_PATTERN = 4 ANIME_KIND = 11
I also suggest using SHADOW = false since most battlers have shadows drawn into them, but this is not required to make them work.Code:"Wait" => [ 1, 0, 15, 0, 0, -1, 0, true, "" ], "Wait (Fixed)" => [ 1, 0, 10, 2, 0, 1, 0, true, "" ], "Right (Fixed)" => [ 1, 5, 10, 1, 2, 1, 0, true, "" ], "Damage" => [ 1, 9, 4, 2, 0, -1, 0, true, "" ], "Attack Fail" => [ 1, 1, 10, 1, 8, 0, 0, true, "" ], "Move To" => [ 1, 4, 1, 1, 0, -1, 0, true, "" ], "Move Away" => [ 1, 5, 2, 1, 0, -1, 0, true, "" ], "Above Display" => [ 1, 0, 2, 1, 0, -1, 600, true, "" ], "WPN Swing Vertical" => [ 1, 6, 1, 2, 0, -1, 2, true, ""], "WPN Swing Vertical L" => [ 1, 6, 1, 2, 0, -1, 2, true, ""], "WPN Swing Vertical S" => [ 1, 6, 6, 2, 0, -1, 2, true, ""], "WPN Under Swing" => [ 1, 6, 2, 2, 0, -1, 2, true, ""], "WPN Over Swing" => [ 1, 6, 2, 2, 0, -1, 2, true, ""], "Weapon Raise" => [ 1, 11, 2, 2, 28, -1, 2, true, ""],
Gekko State":3pfml8w5 said:i know i may be kind of annoying by now but is it possible to keep the old school battlers instead of minkoff's battlers in your demo you just posted, tanks for the demo by the way?
Kylock":1bbgh9qz said:Well, I didn't plan to support the script itself, but maybe I didn't make the setup itself clear enough for everyone. Replace the original first two scripts with the scripts in my post. The third script contains no strings pertinent to the code, therefore there is no need to translate it at all. For people who just "can't figure it out" here is a working demo.
SBS with animated Battlers DEMO
I made this with the original thought people had the script already working in their games, therefore it is only necessary to copy/paste the first two scripts over top of what you already have. If you are just installing the battle system from only my post, you fail. There are graphics included in the original demo file that are not available in my post.
Now that there is a working demo, you should be able to make your game work.
roosterkin123":w0nc5x2t said:kylock please make it be a way so I can have animated enemy battlers too, just like the characters in your demo. and if you could post a zip of that would be great
Mikano":w0nc5x2t said:When you say this is 2.4 translated? Is it the actual 2.4 translation OR your 2.4 translation OF 1.7?
I looked at your screenshot. You might be missing a script. This is a 3-part script. Look at my demo, or the demo in the original post and make sure you have all 3 parts.DestinMancer":73jbsj65 said:I hate when the game freezes after one attack. How do I fix it?
DestinMancer":1ylb11a4 said:I fixed the problem, however I am using the KGC script which shows character faces and status on top during battle, however, the menu with the faces remain even if the turn ends. How might I be able to fix it. It works perfectly other than that problem.