Hey everyone. Not very much is new, but I do have a few things I want to mention. First, I haven't been pumping out very much artwork recently. I kind of haven't really gotten much inspiration to draw. But, I will work on it over the week now that I will have the time.
I have also named the five major cities on the planet. Kyarubju The Ocean City, Trehta The Water City, Slynka The Port City, Conausus The Cocoon City, and Vyandrium the Novas City. I will start working on the designs for each city, starting with the city plans actually, how you will move about all of them. I think that with doing that, drawing the actual cities will be much easier. Next, I want to tell you about an environment I have started working on. Its the Hbaj Pass a.k.a The Dusk Cliffs. Its a very cool fantasy env., it is a area that has been effected pollution wise by the machine. The sun never rises, and never falls on those cliffs. It is in a constant sunset, always at dusk.
Now, this next comment has to do a little bit more with the future of the Vagrant Saga. This has to do with Vagrant Redemption, the 2nd part of the saga. I wanted to see how you guys felt about a new battle system for the second game. By that point, I will already be pretty experience with graphics and C++. I was thinking of making more cinematic looking, visual battles. It would work on the ACS, but I would make it more real time. Also, there would be a revamp on the Euphoria Blaze. In fact, probably a whole new system would be put into place. Just want your feedback on that idea.
Thats about it for night now. Lemme know what you guys think. I really do hope that I have a few city plans done for you by Monday guys, I'm just feeling a little exhausted right now. Peace out, Roxas.
I have also named the five major cities on the planet. Kyarubju The Ocean City, Trehta The Water City, Slynka The Port City, Conausus The Cocoon City, and Vyandrium the Novas City. I will start working on the designs for each city, starting with the city plans actually, how you will move about all of them. I think that with doing that, drawing the actual cities will be much easier. Next, I want to tell you about an environment I have started working on. Its the Hbaj Pass a.k.a The Dusk Cliffs. Its a very cool fantasy env., it is a area that has been effected pollution wise by the machine. The sun never rises, and never falls on those cliffs. It is in a constant sunset, always at dusk.
Now, this next comment has to do a little bit more with the future of the Vagrant Saga. This has to do with Vagrant Redemption, the 2nd part of the saga. I wanted to see how you guys felt about a new battle system for the second game. By that point, I will already be pretty experience with graphics and C++. I was thinking of making more cinematic looking, visual battles. It would work on the ACS, but I would make it more real time. Also, there would be a revamp on the Euphoria Blaze. In fact, probably a whole new system would be put into place. Just want your feedback on that idea.
Thats about it for night now. Lemme know what you guys think. I really do hope that I have a few city plans done for you by Monday guys, I'm just feeling a little exhausted right now. Peace out, Roxas.