corleonis":3nlc8baj said:
looking really good, just a few things I'd like to mention.
1. the shotgun seems a little long and thin for something so beasty, couldn't you make it a bit fatter and shorter? think UT flakk cannon.
2. it looked a bit odd when you aimed behind yourself, you should maybe set it up so you turn to face the way you're shooting automatically.
3. any chance of character select and multi-player options?
4. any ideas for boss battles and storyline yet?
5. is this gonna be a commercial release?
anyways loving this project so far, really excited to see this progress.
if you need anything involving pixels or audio, feel free to drop a line... though I'm pretty sure you've got this beast in the bag.
keep up the good work and good luck.
1. Not really. It's standard 12 Gauge shotgun ( in the video it does have dragon breath round though ) So it's not that too beasty because i have something bigger like 7 gauge ( over 20mm ) Shotgun shooting explosive rounds... So i would leave making it fat for those.
2. Oh, that. Actually i programmed the character to flip when they reach certain angle, But this is my first time using this engine and the way object's angle is dealt with is kinda complex and buggy to me. So as you might see, the character sometimes can be seen aiming back under some condition and i'm still finding a way to fix it.
3. I have been thinking of that a bit, But i had limited time of one month so for now there would be only one character, and i'm not planning this as multi-player for now. Also the project is kinda... Set to be showing one main character's perspective so i don't know if i'm adding more playable characters.
4. I have some storylines and universe behind this project that i have been writing. I will be willing to put the boss fight, But this project has to be finished until next week... So if i have enough spare time after fixing the bug i'll be able to present the boss fight. Otherwise i will take a short break from this project and then put the boss later when i get some inspiration.
5. Not for now. This is my first time using Unity engine and majority of sounds and some of pixel arts must be replaced in order to go commercial. Plus, I have army duty coming next year (forced) and i dunno if i can steadily take time to develop the project.
So basically i'm making this in a big rush ( I have been working on this for only a month, and i now have only 3~4 days left ) , and not putting much quality on it for now Since this project is made as my exam.... which doesn't really have to be a big project from the start. ( Everyone in the class is new to this game engine so expected average quality of projects are really low. ) Also, i don't have the skill for now, i 'll have to study more and make more. But since this project also has my stories and my characters put in, i might continue on, fix bugs, enhance graphics even more and put more touch on it to make it better and big.