It was part of my experiments in loading a new model format.
Here is another shot;
In those two I'm testing a new outline shader I wrote, it's horribly inefficient (Loses 70fps!) but this new one ranks the probability that an edge needs a line drawn on it, the original shader would escape as soon as it thinks an edge needs a line so detailed models like this one ended up with lines being slapped on with no regard for the detail, in this version it will reduce the strength of the line if it doesn't look like it deserves a fully thick line.
Pros: Boobs, knees and hair receive nice lines.
Cons: Performance sucks and more areas lack lines where they should be (Top of the toes, those red shoes have no line there).
Here is another shot;
In those two I'm testing a new outline shader I wrote, it's horribly inefficient (Loses 70fps!) but this new one ranks the probability that an edge needs a line drawn on it, the original shader would escape as soon as it thinks an edge needs a line so detailed models like this one ended up with lines being slapped on with no regard for the detail, in this version it will reduce the strength of the line if it doesn't look like it deserves a fully thick line.
Pros: Boobs, knees and hair receive nice lines.
Cons: Performance sucks and more areas lack lines where they should be (Top of the toes, those red shoes have no line there).