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The Screenshot Thread

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Jason

Awesome Bro

Just an idea I've got for another game that will never get finished, and no it isn't going to be called DerpTown, lol

121234321.png
 
Here's my new game Oracle Online. The screenshot shows the game and map editor. Enemy AI is pretty lame right now but you can attack and kill things, as well as other players. Warps work so you can go inside houses ect. The game is basically unhackable because everything is serverside. Still lots of work to do, but it's a good start. It's tile based but I have 10 keyframes between tiles so it looks like smooth movement.

http://imageshack.us/photo/my-images/71 ... nshot.jpg/
 
I think you mean it's theoretically unhackable; are you sure that the server distrusts every piece of data the client sends? Are you sure there are no holes in the server itself? Even if you are, you can't be certain that the underlying OS is completely secure, and a hacker could theoretically get in at a lower level and mess with your program code or modify live memory.

Server-side logic is admirable, though. Just make sure the client doesn't hang waiting to hear about the results. One popular method of preventing this is for the client to predict what the server will say happened, then correct the game state when the response actually arrives.
 
Benos: The road borders should be hidden behind the hills. Imagine that there's a hidden layer of road one tile under the hills, right now it's throwing off your perspective.

Ok, still plugging away at my game. Think I'm getting better with elevations and buildings. This is suppose to be an academy, at the top of a hill, the pink is actually a panarama ingame. I also flat out drew the scalloped flags, and cobbled together the railings and road, as well as recolored a lot of elements.

School2.png
 
Here is a video showing my efforts to convert my game to multiplayer. Global building works, but everything is a little laggy with multiple players.

http://www.youtube.com/watch?v=IL0QiMSq3Uo
 

titiy

Member

Just a screen from something I've been working on :3

124adtv.jpg


There's a couple things I need to fix (the sand/grass transition near the water on the right side) and so on
 
From my art contest. :)

The Contests
  • 1. RadethDart
    2. zchin
    3. 01lifeleft
    4. coyotecraft
    5. Tomas

The Submissions
RadethDart
1zleydu.png

35cocno.png

2rf7s5e.png

2wnuss0.png


zchin
33kul9w.png

34erfav.png


01lifeleft
x1y2pj.jpg


coyotecraft
2dnmrr.png


Tomas
x6g4h.jpg

f4e2e0.jpg


The Winner



...and...



...the...



...winner...



...of...



...this...



...contest...



...is...



Tomas!

34erof8.png


Congratulations, Tomas! You blew it out of the stadium! And you get $50! Be sure to PM your PayPal account.
 
Here you can see all the pipe-smoking action of Dr Albright. I think the intro is a perfect blend of my user interface, Radeth's logo, Tomas' design, and djzalzer's music. Good job, everyone!

http://www.youtube.com/watch?v=aeidHtL6R50
 
2 screenies from my game im making.. a treehouse village and part of the world map, if you'd like to see
more screenshots.. click the link at the bottom to my games progress thread, also a demo there too.

denzilshut.jpg


integratedworldmap1.jpg
 

Jason

Awesome Bro

Is that a Chrono Cross rip I see in the bottom left corner of the world map? :tongue: (God that was such an amazing game!)

I like the layout of everything, but it seems some of the tiles just don't really mix well together, but it sure gives it an interesting look, lol.
 

Jason

Awesome Bro

Yeah, thought so, it's Sky Dragon Isle, lol... haven't played the game for like... 8-9 years, and yet I still remember the name and how it looks, lol... but yeah, like I said they don't mix well, but for some reason look pretty cool together
 
haha.. yeah it is frm chrono cross, lol.. the wierdness of graphic tiles was something i purposly done where
it gives it an odd cuteness which is something I wanted to achieve for this game, if you have'nt, you should
check out my thread.. lol.. theres some wierdly great mix and uses of tilesets/pictures/lighting pictures posted on there of other things in my game... not bad as i'm doing this game all alone.. other than the music which I
have just got someone to write a full game ost score for me, ofcourse.. not for free though.. lol.
 
It's strange, but the style of the map is...oddly appealing.

I suppose you have succeeded in a way, decanos, but don't go too much style clashing.
 
AeroLowe":15rlrtvm said:
It's strange, but the style of the map is...oddly appealing.

I suppose you have succeeded in a way, decanos, but don't go too much style clashing.

yeah i think its cos the world maps actually hand drawn using MSpaint then i cut and pasted
each mouintain, tree, place icons, towns.. ect.. frm a world map tileset. Basically, then i put the
picture in the game as a panorama and am just using the ship, place markers as events, and the
clouds moving is just a fog graphic.

The idea behind it was to reduce lag with such a big map area as ALL the anti-lag scripts I have
tried caused problems with the lighting effects script. So I had too choose.. anti-lag script.. or
lighting effects.. lighting won hands down.
 
Well, not so much a screenshot, but, it's a wip. My title page for my project. I have to streamline the steam animations, still very choppy. I'll have maps screens soon. Still working on the tiles, and my method of mapping. Eventually I think I'm going to animated the dials and stuff. I can never figure out how to embed youtube links properly.

http://www.youtube.com/watch?v=FKH-1YtgEDY
 
CeruSkye":11qc0dpe said:
Well, not so much a screenshot, but, it's a wip. My title page for my project. I have to streamline the steam animations, still very choppy. I'll have maps screens soon. Still working on the tiles, and my method of mapping. Eventually I think I'm going to animated the dials and stuff. I can never figure out how to embed youtube links properly.

http://www.youtube.com/watch?feature=player_detailpage&v=FKH-1YtgEDY



I don't know what I'm doing wrong, but it never works for me.
 
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