AeroLowe":15rlrtvm said:
It's strange, but the style of the map is...oddly appealing.
I suppose you have succeeded in a way, decanos, but don't go too much style clashing.
yeah i think its cos the world maps actually hand drawn using MSpaint then i cut and pasted
each mouintain, tree, place icons, towns.. ect.. frm a world map tileset. Basically, then i put the
picture in the game as a panorama and am just using the ship, place markers as events, and the
clouds moving is just a fog graphic.
The idea behind it was to reduce lag with such a big map area as ALL the anti-lag scripts I have
tried caused problems with the lighting effects script. So I had too choose.. anti-lag script.. or
lighting effects.. lighting won hands down.