Tuna":2a2kgbwf said:Just get rid of all the crap that isn't http://www.youtube.com/watch?v=4v522p7Mk3M
Thanx! :thumb:
Tuna":2a2kgbwf said:Just get rid of all the crap that isn't http://www.youtube.com/watch?v=4v522p7Mk3M
Charlie Fleed":2j95tm3k said:Very nice title screen. I'm not sure about the light blue on the top and the bottom, maybe a warm color instead?
Here's a short video of my game. It's XBOX not RPG Maker.
http://www.youtube.com/watch?v=RZQeKA3UmQQ
titiy":1xyqdahb said:The light blue border is actually the sky. It starts out at night then it switches to day slowly then night again and so on. I thought it was cool :boo:
Charlie Fleed":2vuh47j0 said:titiy":2vuh47j0 said:The light blue border is actually the sky. It starts out at night then it switches to day slowly then night again and so on. I thought it was cool :boo:
I see. It's the transition from the middle image to the sky on the top, and with that yellow-gold text, that looks wrong to my eye... but hey, it's just my taste.
Hartacon will be out not before Autumn 2012.
This is all the same engine, just rewriting the graphics and input systems and porting the logic into modules :UJason":1esjcbxg said:You make waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too many engines and do nothing with them, what gives? D:
Menu::windowDraw(50, 50, 100, 100, "myWindow"); // Opens a window at 50, 50 with size 100, 100
Menu::windowDispose("myWindow"); // Closes a window
Data::getTexture("my/texture/location.png");