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The Screenshot Thread

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What you said is very true and I already meant to fix it, but the softness doesn't bother you guys at all?
I'm glad you're liking it Gravija.

EDIT:
These were made using a different approach, better?

test2t.png


test3q.png
 
Gah... So pretty...

Starting to look like a PSOne game with the prerendered backgrounds. Agreed on the sprite though, maybe softening the palette? Also feel as though he should be bigger, FFT style.
 
@Delmaschio: I think it's because the custom light effects that are affecting the color of the environment doesnt change the character, it kinda looks like it's just placed on top of the map without fitting in/blending in. Also the style used for the environment is laot different from the style of the sprite
 
It will be hard to make the lightning effects change the character sprite itself... And yes, the style is different, maps are painted the sprites are pixelated, what about this other sprite here? It has a brigther, softer pallete.
 
action":1fh53vy9 said:
@Delmaschio: I think it's because the custom light effects that are affecting the color of the environment doesnt change the character, it kinda looks like it's just placed on top of the map without fitting in/blending in. Also the style used for the environment is laot different from the style of the sprite

Exactly, this is troublesome to the eye when trying to admire the feel of the map. The character's colors are too vibrant to the map shadows.

Edit:
That recent one actually doesn't look too bad, but the colors are still too bright for the maps. I really really love the maps, and it might different in-game. :)
 

Batman

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Delmaschio":1lrzzw3k said:
It will be hard to make the lightning effects change the character sprite itself... And yes, the style is different, maps are painted the sprites are pixelated, what about this other sprite here? It has a brigther, softer pallete.

The map and the sprite don't clash at all, but I still think you should desaturate the sprite a little bit to go with the map? That's just what I would do hahaha
 
swick":1ymrhzpu said:
Delmaschio":1ymrhzpu said:
It will be hard to make the lightning effects change the character sprite itself... And yes, the style is different, maps are painted the sprites are pixelated, what about this other sprite here? It has a brigther, softer pallete.

The map and the sprite don't clash at all, but I still think you should desaturate the sprite a little bit to go with the map? That's just what I would do hahaha

Haha, that might be it! The sprite just looks too colorful for the environment.
 

mawk

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It's good to have character sprites and points of interest stand out from the background, a little. The sprite with the softer shading is, I think, the sort of thing you should aim for.

I do think it could stand to fit the style a little better, though. One of the things about a more painterly aesthetic is that you're going to have to pay a lot more attention to colour, contrast, and shading with your sprites. In the case of the clothing, I'd personally try making the colours a little bit warmer and more neutral to suit the soft colouring style you have for the backgrounds.
 
Here's where I was going with the "softer colors" and bigger sprites thing. But even if you don't agree on sprite size, you can see here how the desaturated colors compliment the background.

example-1.png
 
This looks like the characters belong more into the scene! I think something like that would work (even the sprites look nice). Good illustration, Daria.
 
I just decided to increase the height a little bit and I'll see if I can make the lighting effects as a different layer and see if with some programming we can make the effect actually affect the characterset sprites.
 
RadethDart":32j5tpn8 said:
(even the sprites look nice). Good illustration, Daria.

Thanks.

The sprites are from Saga Frontier 2, which used entirely water painted environments. This project reminds me of the game. Although hopefully it turns out to be less boring. :P
 
Just another ace game I'm making called Hadonis. Cuz I like testing out the animated poses and shit. :fap:

No, that default character isn't the main character, he's just a average npc who meets his end with the mysterious stranger, who I presume is a main bad guy. :box:

Does it look better without the road lines or not? (I don't mean the dialogue) :haha:

scaled.php
 
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