Wyatt, the icons look a bit pixelly compared to the rest of the graphics, and the border is a little thick for the chat window/inventory, but otherwise it looks great!
Been working hard on a bunch of new and edited systems for
Scavenger. Here are a few screenies depicting not so much the puzzles in the dungeon, but the scripts' features. After weeks of coding, I present:
flashback in the mines.
hint: you can
listen to what the miners were saying!
uh-oh, better chuck that thing before it explodes! (yup, you can pick up and
throw bombs now)
falling stalactites and mine-tracks... but where's the cart?
this section of the mines inspired by HarryE's CoG:LoZ~
Still working on a couple more features (cave lighting that blends with torches on the wall, and the local mine's miniboss, of course), but I can say I'm almost halfway done with the dungeon! :boo: