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The Screenshot Thread

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Ah okay... well what else could help if you don't already have them is some mack tiles. This one has a crate filled with swords and other weapon things. There's other good random stuff there too.
 
I saw you change the compass as I was playing, I prefer it over the one-line n/s/e/w thing that you had.

Still, would be nice if the game held your hand for a bit to get the player started off, give a task or something for them to do and tutorials on everything they need to use to get the task done then reward with a magic spell or something.
 
Nice map Shiwt, everything blends in very nicely.
I love that dark screen also Rekiem.
Here are the first 3 screenshots of a new project I'm working in.
So far I have all the characters sprited, and their special skills ready. Now I just need to start drawing and making tilesets.
Note. the background and the enemies are more of a practice, Don't know if there will be such an area in the game yet:
2s7gk75.jpg


2vnjcec.jpg


11v7e46.jpg
 
@craybest: Looks sleek. Very balanced. I like the old school - mainly because you've used it well and it doesn't seem to clash (the fonts are well executed, too). Interested into what the games all about, man.
 
Thanks! The game is set in a futuristic scenario, mainly you are part of a mercenary organization in a giant ship that is searching for a new planet to live in. :)
 
Hello everyone, this is like my third post in something like 2 years! And it's got a picture!

squareshot.png


This is from a "retro-style" dungeon crawler/shooter I'm making in Torque 2D called "The World is Square". To help you make sense of what's happening, the large white circles move slowly and spawn the faster small red circles. The player is the square in the bottom right corner, shooting a ton of small squares at the circles. When the circles are hit, there is a square particle cast-off (You can also see the mouse-cursor/cross hair. You move with WASD and aim with the mouse).

Those are exactly the kind of graphics I'd like to use in the final game, but you will be moving through actual levels with corridors and such. Think of it as Gauntlet meets Geometry Wars.

What do you think?

Also, that game Apparatus looks amazing. That's the sort of retro look that I adore, and holds up over time. Keep at it!
 
Xilef: love faux 3D stuff like you've got there. Is that the game screen size or is it just a snapshot? Might look better with a smaller character and a much larger scene, perhaps. But then I guess that's all variable anyway (great thing about such a system).

Arc: I've never really played that sort of game so don't have a clue what's going on there, sorry. :]
 
Xilef, the perspective of the wall in the background and the wall in the foreground is all whacky and it makes my mind think silly things. But I like the idea!!!

And Amy, basically, the larger grey square in the bottom right is shooting the smaller gray squares at the red and white girls. ^_^ I should make a video...
 
Amy Pond":od2sjy1k said:
Xilef: love faux 3D stuff like you've got there. Is that the game screen size or is it just a snapshot? Might look better with a smaller character and a much larger scene, perhaps. But then I guess that's all variable anyway (great thing about such a system).
The sizes aren't fixed, I can change the size of objects and the movement speed of them to give the effect that the camera is further away and I can also move the camera to give softer or sharper angles of the scene.
Also the camera rotates on the scene, with that video the up direction on the 360 pad/keyboard moves the player to the upper-right of the screen.

I just need an artists to draw over the 3D wire frames :3
 
Sorry there's no audio, but I don't have audio implemented into the engine yet, and I didn't want to deal with copyright on another piece of music. Just turn on some trance or house music or something while you watch it :D
http://www.youtube.com/watch?v=MQj-hTK9r8g
 
Nice particles. It looks pretty good, especialy with Pink Floyd's Division Bell played in the background. :D

And you gave me a brilliant idea for game. (argh I have too many of them ;x)
 

titiy

Member

@arcthemonkey

This looks really interesting. The mechanics look good too.
Will you be adding a background or something in the future?

As for my Screenshot:

313k2dd.jpg
 
titiy":ucdv7s79 said:
@arcthemonkey

This looks really interesting. The mechanics look good too.
Will you be adding a background or something in the future?
Thanks :D So far mechanics is all I've really been working on. Working on new enemy and weapon types now! I will add a background, and the levels will be divided into rooms and corridors. You basically explore a large level destroying enemies you find :D

Also, I don't know where you got that tileset, but I like it! You seem to have a good eye for mapping! I'm impressed :D
 

Jason

Awesome Bro

Is it weird I read your name as titty?

I've got to say I love the tint of the screen, it definitely looks like there's a sunset going off somewhere, and as much as I dislike the tileset itself (No offense to Inq, I think it's great what he did, but it just doesn't fit with a lot of games that use it), I like the simple mapping. I'm also a fan of the character templates too, they just look so much better than the RTP while still resembling them sort of.
 
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