Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread

Status
Not open for further replies.
It's been like forever!
5Btra.png


I am now making a game based on my lovely hedgehogs. It's made in Unity3D so it should be available on webpage, PC, Mac , iOS and Android :3
 
hima":1fsum9ly said:
It's been like forever!

I am now making a game based on my lovely hedgehogs. It's made in Unity3D so it should be available on webpage, PC, Mac , iOS and Android :3
Cat is missing a shadow in that shot
 
Xilef":22wybblq said:
hima":22wybblq said:
It's been like forever!

I am now making a game based on my lovely hedgehogs. It's made in Unity3D so it should be available on webpage, PC, Mac , iOS and Android :3
Cat is missing a shadow in that shot

Yeah, I haven't coded the shadow part for all enemies yet. Some objects can be sent flying to the stratosphere so shadow need to be separated while the other can be baked into the sprite.
 
Hima: I love that screenshot, what's the game about?
Here's a map (the main character's place) using my interior chipset more or less finished for now, I'll probably be adding new stuff as needed, but the base is ready :)
20uelnd.jpg

Currently I'm working on the outside chipset for the main city.
 
@craybest: it is really good looking, i imagine it's the player's house. Just a little detail, the green carpet and the checkered tiles have a palette of colors that looks very luminous and contrasted, not like the the rest of the sheet. I suggest using darker colors in those or changing the color palette. all in all, it looks good.
 
Thanks! I'll probably mess around with the general palette when I'm done with the tileset, so I guess that would be fixed :)
and yeah, it's player's house.
 
I just wanted to say @arcthemonkey, I hope you're going to fix how the shooting direction doesn't seem to change when you move, only when the cursor moves (so one couldn't just leave the cursor over the circle and move around). Anyway, with some good level design that could be a spiffy game right there.
 
I DO hope to fix that very problem, but it's not super high on my list of priorities! Right now, the code only updates the direction when the mouse moves, but I am going to try to figure out how to do it every time the screen updates. Right now my biggest priority is simple AI for the enemies. I'm trying to implement A* pathfinding, but I'm finding I'm not actually a programmer ^_^
 
Super mario esque platformer? Looks interesting. Although your 'rubies' have far more detail that anything else in the scene. Except for maybe the stupid look on the stick mans face. Looks funny though.
 
So, hello everyone this is my first post showing off my newly created HUD for my upcoming game.

16.png


Any suggestions if I ought to change something or does it look OK?
 
29745714029171274503.png


Everything moves. The background is a movie of fog. The bar is animated. And everything slides smoothly across the screen. And, believe or not, it doesn't lag. I've written the code very carefully to avoid this.

EDIT: Feel free to compare.

 
Juan, it looks good. One criticism i have however is that the HP and SP would cover the faces of the characters. You might want to try to maybe put the stats on the bottom or at least make it an option?
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top