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The Screenshot Thread

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Here's the start of my battle system.

http://www.youtube.com/watch?v=Rr6U0nX9XUE

Need an animator/sprite artist to do characters, animations and monsters, if anyone's interested.
 
That battle system, looks like it's off to great start! :D

Here is a screenshot of my game. What I'm most concerned about is the dialogue box and character portrait. Something seems... off to me about it.

gsrnpcccreenie1_48.png


Could always move the portrait here, too:

gsrnpcccreenie1_48_48.png
 
Strawberry":1b808lpg said:
That battle system, looks like it's off to great start! :D

Here is a screenshot of my game. What I'm most concerned about is the dialogue box and character portrait. Something seems... off to me about it.

gsrnpcccreenie1_48.png


Could always move the portrait here, too:

gsrnpcccreenie1_48_48.png


it looks like the text boxes are centered over the person speaking? when you're doing it like that, it makes it kinda hard to adjust the portraits accordingly unless you specifically have a proper face-text script thingey. The one where the portrait is like right to the next of the text box seems a bit abrupt, appearing outta nowhere sorta thing: if nothing else, have where her body cuts off cut at the same line as the bottom of the text box.
 
Yup, the text boxes will center over the character (I would prefer them to be in a stable position, the same area, like the bottom). He kind of wants to copy Star Ocean 2, but I don't like how the portrait is kind of just... there. I'm not sure how to enhance it at all. ;_;
 
I want to share with you my AMAZING ART. Nobody does art better than me. Nobody! Look how good it is! Yeah!

...or not.

But, these are just early graphics. Drawn on paper, scanned, coloured in Fireworks. They need touching up, but this is the style I'm going for.

attempt11.png


attempt3.png
 
Strawberry":ywapfl89 said:
That battle system, looks like it's off to great start! :D

Here is a screenshot of my game. What I'm most concerned about is the dialogue box and character portrait. Something seems... off to me about it.

gsrnpcccreenie1_48.png


Could always move the portrait here, too:

gsrnpcccreenie1_48_48.png

I was originally going to do boxes that appear over a characters head myself. However, I also wanted faces. I found this to be an impossible feat because it will NEVER look good. Portraits and faces are usually meant to go along side a stationary box created to the height of the portrait or face... or at least catering to it (usually the box and the portrait/face will compliment one another... if that makes sense. basically, the face/portrait can be bigger than the box if it goes well with it).

The problem lies with both the position of the box (appearing over the persons head) and also the size (its size will always depend on the text, in your case). These two things, in my opinion, will always make it look off. I really cant find a balance... there might be one... but I'm just not seeing it. I mean, the only thing I can think of is putting the box maybe under the character rather than above... (in order to get it closer to the bottom) and then placing a bigger portrait to the left or right bottom corner.

But usually games that do this, like the Tales series, do not use portraits with the text. I dont think even Star Ocean 2 did... think it just had that type of text box with no faces... can't remember since its been a while since I played.

But thats just my two cents.
 
My original intention was going to do it like this:

grandia2_790screen001.jpg

Or have it be like this:

tactics-ogre-let-us-cling-together-screenshots.jpg

My partner, Star, wants us to do like this:

star-ocean-first-departure-psp-1.jpg

We are thinking of resizing the portraits (even though they're pixel work) to make them bigger - only after we do all the facial expressions...
 
I personally like the second one the best. The 3rd portrait is too far and you have to glance at two places instead of one. If you are going to do it like the 3rd option, I would suggest maybe making your portraits significantly bigger.
 
Amy Pond":1ghfvngz said:
I want to share with you my AMAZING ART. Nobody does art better than me. Nobody! Look how good it is! Yeah!

...or not.

But, these are just early graphics. Drawn on paper, scanned, coloured in Fireworks. They need touching up, but this is the style I'm going for.

This looks great! Games like this have such unique character and simple charm.
 
@straw
sorta like what devy said, the one where the portrait on the bottom of the screen in YOUR screen shot has not enough focus at all, which emphasizes devy bacon's point. the third screenshot example was more 3:4 or retangular in screen size/ratio, and the portrait there had a lot more emphasis, bigger and higher opacity. Yours doesn't really have those, so when the text/picture occurs, there's a larger amount of division for attention.

The ff tactics screenshot (i think?) worked better with that style namely because it had that small scriptlet working for it, like said, and the pictures were made "protraited". First, the text goes directly from the portrait, so there's less of a division of attention when reading, cause you sorta get used to it/it's implied who's speaking what better.
the picture is also made portraited, with the corners of the picture rounded off with a shadow to make the attention not see how it's abruptly cut off, like yours. If you put faces in a box, then there's more focus on the face. Even the first example screenshot (grandia?) had the area around the head darkened to make the face focused on.
 
Strawberry":1f8juh84 said:
My original intention was going to do it like this:

grandia2_790screen001.jpg

Or have it be like this:

tactics-ogre-let-us-cling-together-screenshots.jpg

My partner, Star, wants us to do like this:

star-ocean-first-departure-psp-1.jpg

We are thinking of resizing the portraits (even though they're pixel work) to make them bigger - only after we do all the facial expressions...

Haha, I forgot how Grandia 2 looked. But for some reason, it looks off itself...

The second one works because the text boxes will always be the same, and blend nicely.

As for what you are ultimately trying to do; yeah, making the picture much bigger would work. Like others have said, it has a 3:4 ratio. But I also don't think it was directly above the characters head. Which also helps (personally I think the star ocean one still looks odd, haha. But thats just me! So if that is what you are aiming for, you'll definitely want a bigger picture). And hey, you can always do the pixel art at a bigger ratio. You just have to structure it that way from the start; if that is what you are aiming for. That is, if they are original, if not, sure you can do something to make it still look good when blowing them up.

EDIT:

Something MAYBE like this.
gsrnpcccreenie148copy.png
 
I made a better window skin for my project and changed the menu code so it blurred the background like in RPG Maker VX.

graphictest.png


I'm still looking for people interested in joining this project. I've made the engine myself and I'm programming it all currently.

EDIT: This is a possible sprite design for the characters
felixsprite.png


I am getting quite desperate with finding an animator/sprite artist to join the team.
 
http://www.youtube.com/watch?v=vunmEYMJMog

I posted this one but the site went down the next day. >_<

http://www.youtube.com/watch?v=SCKE395ljDw


EDIT: and if anyone is wondering about the Suikoden song, there is a French character that is the epitome of a Suikoden Narcissistic I just had to put it in there even if the entire soundtrack is either public creative commons or custom. >>: sue me konami.
 

Jason

Awesome Bro

Oh god yeah it's that again, seriously, it looks fucking beautiful as I said before, I'd be willing to pay for that game since it's so well made, please promise me you'll see it through to the end and release it because oh my, it just looks like the best RM* game EVER (No offense to anyone else, but he's set the bar pretty fucking high!)
 
Oh I will. I paid money for custom graphics (battle animations ...) and I will have to finish this. :-X I got screwed over by someone who volunteered to pay for graphics, then backed on, causing me to go "fff" and borrow money from a friend to pay it off. So I desperately need to finish this, beg for donations. X_x
 
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