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The Screenshot Thread

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GameBoy":1ca5k5fn said:
szumiszumiwoda.png

Random screen from my side-game based on movie "The Picnic at Hanging Rock" for Polish rm-fanzin contest.
Game isn't done yet.

I'm really digging those tiles...where'd you get them? As for the map, it looks a bit empty...maybe some atmosphere and more shrubbery or something would work?

Amy Pond":1ca5k5fn said:
Potential landing page redesign. Do you feel the quality befits a commercial game?

Before (current page):

oldhomepage.png


After (proposed page):

newhomepage2.png

I like the new one...seems more...fitting?
 
GameBoy":1906zvdr said:
The both Vengeance layouts (this is browser game, right?) are little bad for me. :x

The backgrounds should be less grainy, and that paper looks like it was taken from crappy flash game.

Also I didn't like these red dots. Again crappy flash game ripoff.
All this, sorry Pond.

The whole thing looks too dark, and I feel games need to be pulled out of the dark-colour schemes that they all have these days. Throw a little purple and pink in there, make the green bright, etc.

Don't use the gradient white on the red circles, minimise the black outline, tint the shadows blue (You can never go wrong with that), make the shadows bolder, reduce the shadows on the edges of the paper drastically, reduce the shadows around the entire thing, get rid of all the noise that's all over the screen, generally brighten things up.

If the game has a dark-atmosphere I feel that green goes in completely the wrong direction, dark greens should really be used at minimal and not as a base.

Sorry I don't really have a position to comment as I haven't been following Vengeance much and only visit the site every now and then, I might make a few comment in the thread if that's okay?
 
Thanks guys, your feedback is invaluable. I don't tend to get a lot of it so my stuff never improves. People don't even alert me to game crashing bugs :p
 
Amy Pond,
Better, but again your paper design needs some real work.
I did a quick image search on google and returned a couple results that might be a little easier on the eyes. I searched 'Old Paper'
http://designs.fedmich.com/old-paper-scrolls/



GameBoy,
I think your tileset looks great. I would probably recommend some sort of rutted path, or loose dirt path in the middle where the character is, as it is the roadway. Even perhaps the casual dropping from the horses/cattle. Maybe even some cracks from dry mud. The other thing I noticed is that your water trough is a much more saturated color than the rest of the tileset. It doesnt quite seem to mix in. It would also be more calm and likely still than it is currently showing.
 
Amy Pond":3bqz5y06 said:
Ok, here is another attempt. It's not perfect nor complete but it's a start.
I think you should make all your buttons consistant in design, I like the more simple buttons on the lower-left than the buttons at the top.

One problem (You may consider this a big problem, you may not, depending where you stand), your UI is quite clashy when it comes to colour-blind compliancy, colour-blind checks are actually pretty useful for not only making sure your game is okay for the colour-blind, but alo that the GUI is a nice mix of colours.

tritanisrare.png


Use this tool when ever you want to check for this: http://www.vischeck.com/vischeck/

If you want to fix this then the best solution is to not use red over yellow and go for blue, blue is a complimentary colour to yellow when it comes to website design (http://www.colorsontheweb.com/colorwizard.asp)

Blues may also make the pages seem less "sharp" and more "friendly", blue scheme seems more inviting than reds, take a look at a red website:
http://www.inspiredbusinessmarketing.co ... -green.jpg
And compare how your eyes feel to seeing a blue website:
http://www.visualswirl.com/wp-content/u ... /tweak.jpg
Your buttons could probably make this colour switch
 
@ Wyatt: I don't like the shadows at the edge of the paper. I also think the papery look and the boxes are inconsistent.

Okay, I didn't like my old mockup, so I made a new one. It's much nicer!

mock1big.gif
 
If you don't release this game I'm gonna kick you in jaw. :<
I really like animations and colours palette. BTW you showed me how to pixel large flat areas.
 
For some reason the outline of the lower-left cord is being broken as part of the animation. Other that that, this is amazing. Is that supposed to be RM2k? If so how do you plan on accomplishing this?
 
Perihelion":2w16e6wq said:
@ Wyatt: I don't like the shadows at the edge of the paper. I also think the papery look and the boxes are inconsistent.

Okay, I didn't like my old mockup, so I made a new one. It's much nicer!

mock1big.gif
these flowing fluids have that visual illusion that you can see them going both in and out of the tank
 
Well, moog, you can when I make it...................

(psssst if you guys want to help, come into my forum and post in it)

(you will also get to beta test whenever I get to that point if you do)
 
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