Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread

Status
Not open for further replies.
Prexus":1ye6ob8i said:
There was a girl under the tree?

Er, yeah. Definitely make that stand out more. Maybe when you zoom in, zoom in on her?

She is a bit more noticeable in the actual game (youtube bad quality + smaller picture = harder to see). But that is a good idea, to have it zoom in more on her than off to the left side.
 
Here's a screenshot from my university work:
courseworkproj1.png


First time using C++. The assignment was create a 2D (Doesn't use OpenGL or DirectX) C++ game that uses SDL, they provided a game engine but I went with raw SDL and asked if I could make this and I was told I'm allowed to as long as it doesn't use OpenGL or DirectX.

When it's handed in and I get an A+ I'll be posting the project online, if my team members let me.

The low resolution is due to MSVC's compiler being a bit rubbish and SDL is really not good for doing pixel buffer graphics, in future I'll be using Allegro.
Framerate is 30 on below average computers, on good computers it's at 70+, when using the MinGWin32 compiler the framerate exactly doubles, so crappy computers can run it at 30, below average at 60 and good computers at 140+.
When using Allegro, the framerate is like a few thousands FPS.
 
candle":14kvs697 said:
you may want to write in a framerate limiter as playing a 2+ times the proper speed is not good.
There is a framerate limiter, it's locked to 30 :)
But when debugging I unlock it so I can test on poor machines and see where optimisations can be done.
 
It's been a little time since I wrote here (recently rmxp.org i think) so hello everybody. I have two screens with me - ready to criticize. So I'm waiting for your suggestions.
47072222.png

Second:
42089991.png
 

SPN

Member

Makes me want to play KNight-Blade again, haha. The first screen is nice, although I have to ask for some more info on it. I see damage displayed, but no interface anywhere. Can you elaborate on what's happening?

Second would look beautiful if it looked more like a tranquil, dreamy day than the day the sun exploded. Toning down on the rays would help it out a lot. The tileset looks stellar though.
 
SPN thx for the reply. I use blizz abs but I haven't done yet any interface graphic so I hide it when I picked the screen :)
According to second screen - is it better?
74832250.png

I have this map at night too:
98144643.png


@Norton I think it's too clean.
 
Hey, one thing I wuld avoid is custom fog lighting tricks. They really do not so any justice to the map and actually most of the time hide how good the map is, hindering it. I would totally ditch all of the custom fog. Only use custom fog sparingly. It should be used for touchups such as small lights, not giant sun rays of purple flowers. This is one of those things where simplicity is better.
 

Jason

Awesome Bro

I personally think those screens look great with custom lighting, I mean the night time could do with a little extra something to stop it looking like some sort of dreamworld, but the first picture especially looks gorgeous with the lighting.
 
Added hardware acceleration (Framerate is now in it's 300s), optimisations EVERYWHERE, texture stretching, variable resolutions, distance colouring and the thing I've been working on for AGES now....

CHAMFERS!!!

23ix72u.jpg


This is stepping very much in the direction of the PiD engine I'm moddelling it on now.

Also: It uses Allegro and is written in C++ so it's now portable.
 
That looks really nice, Xilef!

Also, neo rpgomaniak, the decorative fogs are way too much. It's so busy I can barely see the tiles underneath, and I don't know what the purple stuff is supposed to represent. Instead of relying on fogs so much, try making changes to the tileset itself.
 
I decided it would be a good idea to make lines work flawlessly:

http://www.youtube.com/watch?v=QYbM4KYhnkQ

There is only 1 minor problem left, if the centre point and the right-side is hidden by a wall and you're looking at it so the first point is on the left, then it doesn't draw it at all.

I'll have to see if the effect happens at crucial locations before I address it again.


EDIT: Fixed it just now :box:
 
Eternal Paradise Rewrite:

http://www.youtube.com/watch?v=PeuYGDNJvzI


"Eternal Paradise was a game I made using RPG Maker 2003 a few Months ago. When I released it, the game got a bit of attention, and the comments I received were fairly mixed. However in the long run, it was pointed out to me that I made quite a large number of errors with my design choices, and that my writing wasn't quite up-to-par. I'd dragged scenes on for far too long, and constantly repeated the same things over-and-over ad nauseam.

With the information I've received regarding E.P within the last few Months, I've decided to rework the game and rewrite the script, and hope to make it a much more enjoyable experience than it previously was. The majority of the changes will involve the script and dialogue, which will be completely re-done from scratch to form a more concise and engaging experience.
"
-From the Youtube video description.


Also,

"IMPORTANT:
During the 28-30+ second range in the video, you'll notice the screen fades out, but fades back in immediately after. This is because there was supposed to be a video in there that I just could not include for some reason. It's viewable in-game, but I couldn't record it.




Scene to play at 28-29 seconds in to the video:

http://www.youtube.com/watch?v=GxTZUQONmOY
 
Jbrist":2v0fv04s said:
I personally think those screens look great with custom lighting, I mean the night time could do with a little extra something to stop it looking like some sort of dreamworld, but the first picture especially looks gorgeous with the lighting.

I concur with this, with one addendum. The custom fogs look great, but that fog001 I smell does not. Don't use it. Though most people think that the varying light and dark spots it provides add detail, they just make it look un-professional and wannabe. It's like gradient shading.
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top