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The Screenshot Thread

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Taylor

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@RobinP: Your interface is looking really good. My only issue is that in conjunction with the high-contrast of VX tiles, the chatbox and spell sections are tricky to see unless I focus on them. It might just be me though. The HP/etc bars look really cool.

Maybe you could try putting a second window around that icon bar ala the bottom right item?

--

Been trying to make my status area a little nicer. This is how it currently looks. I came to the conclusion that vertical layouts like Dragon Quest or XP's default doesn't really work with a fixed side-view scene. Better for front view or moving camera.

So I've got a mockup for the thing I was trying to avoid in the first place: horizontal Final Fantasy/every other RPG look-alike. However it lacks the ability to show status buffs and debuffs. I want a nice, clean way to do that. Any ideas? I've tried two lines of states, but that's messy.
pRKFF.jpg


PS. I apologise for my inability to create nice sounding surnames.
 
I like the colour scheme and layout. I know its been done roughly the same many times before, but if it works, why ruin an old formula..? Are buffs and debuffs important in your game, or just the same as other rpgs? Cause if they're really important, maybe you could have another window above the main status that shows the status of the currently selected character? If they're not that important, then maybe make it that only one buff and one debuff can be active at one time, and if thats the case, you could fit two statues in the gap between the character picture and HP. Just an idea.


So yeah, something new I've been working on:

screen%201.png


screen%202.png


The graphic style is purposely black and white, and the background is also meant to be out of focus and blurred.
Comments?
 
jbrist: shh, no one will notice... I've never actually played Limbo, but I can't say I didn't see screenshots and liked the style of it. Hopefully the game play of this will vary from Limbo, as will the plot, and I'll try and find some way of bringing in my own element.
Juan J. Sánchez: cheers. I know what you mean about the pallet, but other colours would look really out of place when the game's all in sillouhete style. I'll try to bring in some colour with menus and stuff, to break it up a bit. Oh, and I'm using Game Maker 8.
 

Taylor

Sponsor

I have no problem with the monochromatic colour scheme myself. I probably would if I was positioned elsewhere though. My screen is stupid-reflective.

On your comments, yes I do want to put a focus on using buffs and elemental defences. I'm thinking I'm gonna add the buffs only to the character selection - like in Persona 3 and 4, the buffs only showed up when selecting a target.
 
The visual style is like a carbon copy of limbo, though. It's really hard not to notice. Very hard.
Try moving in a different direction. At least do something different with the character.
 
yeah, even the character looks exactly the same. I Would at least change the character and add your own details to the visual style. Great job on recreating the style though. I've done the same in Flash CS5 just for fun, but it was pretty difficult in the end.
 
http://www.youtube.com/watch?v=3fzjMR3Tcxs

Our 10th Dev. Blog aka our first ViDoc.

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@Norton: That's looking pretty nice so far, but you should probably think about not using as many of the default systems. A custom menu or battle system could go a long way.
 
lol thats in xp :D

background is panorama, ships are moving events or pictures depending on what i was having them do. the players is a sprite(well kinda not much to it yet) cliff is tileset. im working on incorporating my particle engine, its starting to look nice
 
id love to, but A) its not done, it looks like crap right now, B) i dont have any screen recording software lol

edit: better pic(well better for showing its xp, idk why it came out so blurry)
343kd5h.jpg
 
Plague180":3esj9kcn said:
lol thats in xp :D

background is panorama, ships are moving events or pictures depending on what i was having them do. the players is a sprite(well kinda not much to it yet) cliff is tileset. im working on incorporating my particle engine, its starting to look nice

Its Rpg Maker Xp :D
 
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