Rekiem":2dbylcay said:@Norton: Epic Pic is epic... Btw, picture lighting can be used with larger maps too... just use MapLock Picture Script... Dunno who made it.. D: ... I know i found it around here...
Looks like namek :shades:Holder":1tki6tgx said:A new WIP tileset for my project, it's meant to blue not green so not dodgy colouring :P
Any C&C are welcomed. Sorry for quality I resized to fit everything in, though the overall look isn't altered.
There's rough grass (Darkest), long grass and short grass.
Norton":30mxwuh5 said:Just out of curiousity, why is everything blue?
Aside from that (or maybe even related to), it's difficult to tell recognize certain heights, or recognize specific terrain because of the lack of shadows and monocromatic color scheme. It has some real potential, and if you need any help with making things 'pop' out properly, let me know and I'll help you out.
Norton":2n1ii4d2 said:While I would have no problem with releasing the graphics to the RMXP community, it would be up to all the artists in the end. I've done a few tiles, sprites, etc for the game, but the art team is responsible for a majority of the visuals. After the project is completed we'll have a meeting about whether or not to release all the artwork or not in a "ME:2D Toolkit".
Move the chairs closer to the desk and rotate the computer screen to face away more towards the window?Fallen-Griever":h9m37m90 said:
Still not happy with this one. Something about the desk/computer doesn't sit right with me...
Necrile":1zork7zy said:Why does that perspective grid look like a daft punk light show? O_o