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The Screenshot Thread

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Thanks Bruno and Siewnik. Bruno, those screens look awesome as ever. Loving the forge effects there.
Siewnik, the LMS demo will be released on Monday, check the thread then :)
 
Just passing by to show a map I'm sketching for one of my projects. I made it with edits to the RTP, and resources made by myself.
It is WIP, there a lot of things to finish, but the base is that.
Sorry for the bad english, I'm brazilian :wink:

suck_it_beach.png



Best Regards
 
Sun effect is pretty good, same starfishes and crabs. The only bad thing is a grass, it clash a little with other tiles. Try changing grass color tone to be more bright.
 
Thanks for the suggestions Siewnik.
Some updates to the map :

beach.png


The next update will be fixing the errors that I leaved while I was making the water more "circle-like".

Best Regards
 
Wow...awesome Screens... ( i didnt see any 2k and 2k3 screens i hope it is okay that I dont post a Xp/VX Screen )

I'm new and wanted to say hello and post a screen from my game....but it isnt finish...i have to do a lot :P

jojoasdo.png
[/url]

The meaning of the word in the middle is Mother ;)

( It is german :) )
 

Jason

Awesome Bro

Wow, you know Circle, that actually looks really cool, loving the light on there, good work.

Azor I can't see the second image, mind uploading it somewhere else perhaps?
 
Circle, great screenshot :biggrin:
I loved the way you used a degrade on the light that comes from outside of the room.
Congratulations for the work.



Well Jbrist, uploaded on HBGames.tk now ^^
Here it goes :

24.60987.beach.png



Best Regards
 

Jason

Awesome Bro

Ah, that's better.

Okay, so I like what you've done with the tree on the sand, how it blends into the sand, making a nice transition, it works really well in my opinion.

However, I think you should use a similar effect with the tree on the grass, and maybe darken the shadows of both the trees, since the one on the right, it's hard to see the shadow, and it looks really odd as is.

I also like the fact that you've lightened the grass, it doesn't stand out now, and suits the scene nicely.
 
Very pretty screenshot, Azor. I agree with Jbrist that the trees need to be consistent. Although, I differ in that I think the sand on the tree should be got rid of. It doesn't look right. If you really want sand give it more od a shape and shade it, rather than just use a gradient.

Heres some more pics from my game! :D
FuergoDungeon21.png

Going through the mine you come across this massive freight elevator.

FuergoDungeon22.png

Inside, it has this mechanism. You fit both these gears into the mechanism. The gears you made from the forge.

FuergoDungeon25.png

But, around the other side you can fit one large single gear, and that makes it go the other way.

FuergoDungeon26.png

Two small gears makes the elevator go down.

FuergoDungeon28.png

One of the floors you can get to leads to this area, a nest of dragon eggs, and they're about to hatch, too.
 
HarryE, your game looks ridiculous! Every time you post screenshots they always intrigue me. The puzzles and scenarios are super refreshing in comparison to the usual, get from point A to point B dungeon. Not to mention, the amount of detail and time put into your maps really shows. You've really broken the 32x32 tile grid that of RM games are guilty of making very apparent. I guess the only question I have is how soon can we expect a release?
 
@Ace of Spades: Thanks for the compliment! THough you say I've broken the 32x32 thing, I'm afraid I have no such script. You move square by square as per normal. I thought it best not to overcomplicate my game for the sake of it.

This is the last dungeon of the chapter, and how long it takes depends rather on whether or not I can be bothered to make a mine chase minigame. I haven't quite decided yet... The first chapter is out already, but it's getting some new features when I release Chapter 2. Visual encounters, for one.

@cardMaster: Very nice! Ill be interesting to see what it looks like when its finished with characters and that.
 
Oh, what I meant by "breaking the grid" is that your maps don't look like they're composed of tiles. Everything looks well balanced and organic. And as for the mine cart minigame, I'd definitely say go for it. Sounds like it could be a lot of fun.
 
@the_shadow
>>> I like it, very nice mapping. But the column, in the bottom-right-ish corner... just get rid of it, it's out of place; get rid of all the other columns you have too. Also, the carpet in the top-left corner is not even with the door, which makes it feel disorganized (or something). There are several ways to fix this: Shorten it a square on the left, or extend the map to the left, move the wall of that room further over in the space you just made, move the door over with it (and other misc stuff) and extend the carpet with it (to the left). The first is easier, but probably wouldn't look as good.

That's all I can think of at the moment. Good job ;)
 
AzorMachine":1c20q948 said:
Circle, great screenshot :biggrin:
I loved the way you used a degrade on the light that comes from outside of the room.
Congratulations for the work.



Well Jbrist, uploaded on HBGames.tk now ^^
Here it goes :

24.60987.beach.png



Best Regards
Sun effect looks great man!
 
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