The Entrance area, right behind that opening as seen in the
screenshots here.
The idea of this bit is to jump the gap when it's clear, when there are no falling rocks.
It begins to get a lot harder with more rocks.
The idea is to get that cart of dynamite back to the start by extending those bridges. But they dissappear after not too long, so be quick!
Eventually you find your way to an underground village populated by the Earth Elves, a primitive race of species. They don't often get visitors from the outside so are very excited by the new arrivals. They're a very happy race, constantly expanding their homes and building families.
That Village map has a few changes now. That big house in the lower left is gone and that empty space in the upper right has a new house in its place.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines5.png
Here's the village expansion area. The Elves are carving new homes out of the rock, and here they've made a lovely park.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines6.png
That log moves up and down because the crane's broken. Typical, innit. Just gets in your way and makes your day just a little bit worse.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines7.png
This chap challenges you to a race across the mine. He doesn't magically appear at the finishing line even if he starts after you. It's a proper race.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines8.png
You also have to direct a minecart of ore to a finishing point by moving the points. The red ones change, obviously.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines10.png
The point of all this is to get two halves of a gong, which you hang above the village to open the mines.
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines11.png
When you ring that gong, this bridge here extends.