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The Screenshot Thread

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Jason

Awesome Bro

... Is that the fairy god mother from Cinderella?

cartoons_53.gif
 
You could probably move the item window so that it fills that space next to the Face graphic. You'll have less empty space and be able to see more then 4 items at a time.
 
@Numb: I like the character sprite. Mapping looks good, at least from what can be seen. Those navigate the dark sequences are nostalgic, looks good.

@Diegoale2000: I've never used Unity, but it looks impressive! I have to admit, the clouds look convincing. Do you plan on implementing it into a game?

@Rekiem: Are you going for a modern look? The layout looks rather blank. It's pretty bland, I recommend filling up the space better.
 
The inventory is so empty because i used Silent Hill's iventory as my reference =(... Well... "Making" Progress... still looking how to categorize D:

My Inventory:
menudx.png


Reference:
beta-inventory.JPG
 

R.J.

Member

Well, I hope it's visible to you guys, I put in a little reference pic for comparison. The town of Truce, anno 1005 AD. I realize it doesn't look exactly as it should, but this is what you get when you try to use the RTP for recreating maps from other games. I can't say I'm entirely satisfied with the result, but this will have to do until I can make custom graphics.

Anyway, to the north there will be a town square (Leene Square), to the south will be a little island holding the Ashtear residence.

4jnplf.png


And here's a little taste of things to come; a closer look at the town, in flames. The man with the eyepatch is Dalton, the green-haired young man is a knight named Darwin (his name may still change). The name box still bugs me a bit, so that will probably be changed. The main purpose of this screenshot is to try out the burning town effect.

105cpr9.png


Chrono Vengeance. The scars of time bleed anew...
 

Just testing some tiles; I know there are a couple of layering issues and am not bothered. The glowy blue bit at the bottom is likely to go away, as I was just seeing if it looked decent when put together.

Here's a hero sprite!
 
Thats wicked cool. Those eyes better blink, or follow you around, or something.
IMO a sunken path would look nice. A little claustrophobia from a tight path as you walk under creepy buildings.
But it would depend how open or linear you want you're maps to be.
 
Yeah, I was planning on making them blink or follow you or both. Depends on how much effort following is. And good idea for the sunken path; I'm still messing with ground tiles. Needs more variety.
 
ggg.png


emot-smug.gif


I'm making an old fashioned text-based adventure game with Java. It's completely coded from scratch. It's for a class at school and I only have another two weeks to finish it!!

Making the GUI work is a pain in the butt and there's still some spacing issues I have to work on. BUT I CARRY ON.

(the die is just a placeholder image for now)
 
Dadevster":153p5s81 said:
ggg.png


emot-smug.gif


I'm making an old fashioned text-based adventure game with Java. It's completely coded from scratch. It's for a class at school and I only have another two weeks to finish it!!

Making the GUI work is a pain in the butt and there's still some spacing issues I have to work on. BUT I CARRY ON.

(the die is just a placeholder image for now)
Looks cool. Are you hardcoding the GUI or using Swing?

One of the final areas of Vacant Sky Act III. It's pretty trippy.
Act_III_Updates___Graveyard_by_ProjectBC.png
 
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