@Devi: yay text-based games Just a thought, I wonder if the right side of the screen might be better as plain text, to keep everything consistent.
@Sailerius: Interesting. The one path's edge on the far right looks too linear and I'm not sure I like the tiny patches of grass or flowers growing on rock (grass is too noticeable, don't you think?), but otherwise, pretty cool.
Finding the best screen tone is difficult, so tell me how things look so far. (I'm kinda iffy with the lights, and once I add that lantern tool it'll just get messier, but eh.) Anyhow, these screens are from the beginning of the first dungeon, retouched. I'm still working on adding cooler puzzles, so stay tuned!
@Sailerius: Interesting. The one path's edge on the far right looks too linear and I'm not sure I like the tiny patches of grass or flowers growing on rock (grass is too noticeable, don't you think?), but otherwise, pretty cool.
Finding the best screen tone is difficult, so tell me how things look so far. (I'm kinda iffy with the lights, and once I add that lantern tool it'll just get messier, but eh.) Anyhow, these screens are from the beginning of the first dungeon, retouched. I'm still working on adding cooler puzzles, so stay tuned!