Love: I think the one thing you need to work on is symmetrical mapping errors with the RTP. I would go over you maps and look over that.
The whole idea behind it is to not put clunky or bold object of the same size or color in the same row or column or create and sort of obvious lines. Remember, the RTP is naturally clunky, therefore in my opinion, it really does matter. Also remember palette Love. Use around 3-4 different colors to really convey a mood and feeling. Personally, I would get rid of all the pink flowers and replace a few with yellow. Also one more thing, your cliffs are pretty clunky. Add some more curves around them really accentuate the map. Also, bu doing so, you can make your map look busy and delete some non-needed plant life and scenery and still keep your map fresh. o:
No ID:
You can use some overall well-needed overworks on your maps. The night blue is too darkish and blue imo. You could add some more scenery and add some curves to your cliffs. Your interiors are too big. Remember, you can still convey the mood and scene you want with half the space you have. Also, that floor tile you have in the last screenie looks bad imo. I personally suggest looking up some tutorials on mapping.
Thijsku: I thought your first map was really good. Personally, I would get rid of the dirt autotile. Also, why are there torches in front of the windows?
The second one however, I think you have too much going on. The whole point is not to use every single tile to fill every single space. Its tacky and your maps get old really fast. Your first screenie showed that you can make a busy and good looking map without using every tile and filling every space. I think your second map could benefit from this. Remember palette. You can still convey a mood by only fewer tiles, and overall, the map would look a lot better.
One more thing. Make sure not to use a custom fog on every single map. It gets old and forgettable really fast.
The whole idea behind it is to not put clunky or bold object of the same size or color in the same row or column or create and sort of obvious lines. Remember, the RTP is naturally clunky, therefore in my opinion, it really does matter. Also remember palette Love. Use around 3-4 different colors to really convey a mood and feeling. Personally, I would get rid of all the pink flowers and replace a few with yellow. Also one more thing, your cliffs are pretty clunky. Add some more curves around them really accentuate the map. Also, bu doing so, you can make your map look busy and delete some non-needed plant life and scenery and still keep your map fresh. o:
No ID:
You can use some overall well-needed overworks on your maps. The night blue is too darkish and blue imo. You could add some more scenery and add some curves to your cliffs. Your interiors are too big. Remember, you can still convey the mood and scene you want with half the space you have. Also, that floor tile you have in the last screenie looks bad imo. I personally suggest looking up some tutorials on mapping.
Thijsku: I thought your first map was really good. Personally, I would get rid of the dirt autotile. Also, why are there torches in front of the windows?
The second one however, I think you have too much going on. The whole point is not to use every single tile to fill every single space. Its tacky and your maps get old really fast. Your first screenie showed that you can make a busy and good looking map without using every tile and filling every space. I think your second map could benefit from this. Remember palette. You can still convey a mood by only fewer tiles, and overall, the map would look a lot better.
One more thing. Make sure not to use a custom fog on every single map. It gets old and forgettable really fast.