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The Screenshot Thread

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Yeah, i like this title (specially logo :D) :D

Hmm, third screen is strange for me, but it's only my opinion.

So, If you show yours title, I going to show mine :D

titleh.png


In English:

"START"
"Read Inscriptions"
"Give up adventure"

Something like that, but it's not 100% correct translation xD

Nvm, this title is animated (this "circle" is flashing ;P).
 
Axe, that screen is tiny. if that's going to be your resolution for the entire game, you gotta work on using that space more effectively.

Aye and I will. Once my pixel artist finishes all the new sprites, we plan on giving the tilesets an overhaul and I'm going to be making the maps more, in tune with the screensize as you suggested :D

Right now everything feels very cramped and I don't like that, it'll be more open and expansive, giving an illusion of size for a smaller scale.

@Woocash: Appreciate it.

Yeah I am still playing with the text, it sort of.. well irritates me... The text scrolls up and goes letter by letter with a speed increase upon button push. I also forgot to mention that the 3rd screenshot is sort of a work in progress, as we are changing over all of are scripts into the new screensize, it's proving challenging, but fun. So you see partial parts of the HUD in it, top right corner to be specific.

I like it, unique feel, however maybe putting something to state what the words mean in english would help, like shadows or something, not sure. It looks good overall though.
 
@Woo:
I really like the gothic feel of the title text image and the background image! The Start/Continue/Exit texts seem to break the mood a bit, though; they look rather "flat" compared to their surroundings.
 
Woocash that's a really nice title
but as Revies said the flatness of the remaining text sort of kills it
Also, I'm curious - what's that white outlined thing in the bottom left hand corner?

And finally - Fajne ze nastempnty polak sie pojawia :3
 
This is my newest screenshot...hope you like!


It's a new game based on lolcatz. This is the titlescreen

No...in all honesty, here is a screenshot from the introduction to Epsilon-Alpha:

 
Nice, it certainly looks a lot better now. c: The animation's a nice touch too. By the way, it might look even more slick if you changed the outer glow of the menu text to more of a yellow-ish tint to match that of the title text's (or vice versa) - I'm not entirely sure though, but might be worth a try to see how it does.
 
Screenshot.png

Something I've been working on the last couple days. A small animated sequence. Everything is digitally painted, I need to clean up some things still. But I don't want to get hung up on perfection that I don't finish on time.
 
Hey, here's a screenshot from my action-horror-adventure game.
thethingscr1.png

I concentrated on making the game interactive, so you can close the door, destroy it or block with a chair. You can lead your team, give them commands, etc.
 

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@RezydentX > That looks really cool! Your graphic style is interesting. I like it. Hopefully the gameplay is as good as the looks and it will be a fun game to play.

Well I've been working on the intro for my game...
...Also added a widescreen effect for the intro.
Screenshot.png
---
Edit
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Just noticed that the smoke coming from the chimney in the second screenshot was off.
I fixed it in game. My apologies.
 
RezydentX: All I can say is WICKED! I'm looking forward to seeing more of this project.

Dr: Widescreen for cutscenes really adds that 'movie' effect. Nicely done. Will these scenes be quick flashbacks or full scenes? I'm already getting a picture of who Brains is!
 
J.D. Slasha":39bfem40 said:
@Axerax: I like them screens a lot. I do. :D

Thank you, a lot of hard work has gone into this game lately. I've been pretty quiet on the forums here, I'm sure you can understand why. Very busy with my military life and work on everything to do with my graphic arts and Kailis.

@Doctor: Yeah, I like the widescreen effect, I may add an upper bar on the screen to fix the error with the bottom of the screen, it does this whole 3px tall black bar on any size that I use. I gotta figure out how to fix it, or do what I just said to the game.
 
Dr™: It's quite well done, but why is there a block of black down the right hand side of the first screen?

OK, just in time for the new demo set to be released in three days time, I have two brand new screens from Last Man's Stand. The first is from the demo, the second is the inside control centre of FEMA, as they review the status of the zombie attack. Please note that the soldier sprites in that screen will be replaced with government workers.

NewScreen2.png


NewScreen1-1.png


Theres one other new screen posted on my site here: http://community.lastmansstand.com/talks/968993 (if I'm not allowed to post a link, tell me).
Comments please.
 

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@Ama > Thanks. The cutscenes will be quick cut scenes. He only remembers a few things from the past and he is trying to figure out who he is [Or was.]

@Axerax > Thanks, I guess? That last part made no sense to me :[

@Fox5 > The block of black down the right hand side was a cropping fail.
Some pictures were a bit bigger than others so I added black around it. :]

Also, Critique.
#1 - Looks pretty good, not sure how I can improve it. :|

#2 - Looks good, but the people at the computers in the bottom right look like they're floating. [Same with the ones at the top and the one on the left.]
 
@Doctor: I was referring to my game, in the screenshots there is a 5px (not 3px) tall black bar at the bottom. I was gonna say I could just add another at the top using a picture and make it seem like it was intentional, however Zeriab helped me fix the problem so no need to make the illusion for my own game.
 
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