well, i started the project yesterday and i have been for like, 3 years without rpg making, and never did anything with XP either lol, so its a very early screenshot.
its a battle system, made in events, using a few scripts for effects and AMS and etc.
the concept behind it is very interesting i think, its different from any other game i ever seen, and it's a bit hard to explain it all, so basically it's 10 units vs 10 units each with their types and stats, acting in turns. but it's different from normal battle systems because each unit type serves a different purpose, and are made to be put in each of the 3 rows (the middle has 2 rows) and that changes how they attack and etc... i'll create a topic someday about it to explain more.
what's done so far in it, is the base for the databases and the base for the UI.
it doesn't sound like much lol, but it's pretty much 30% of the whole BS, since all there is left now is to create the actions of units and show them on screen =D;
there's much to be changed graphically, and a lot of what is there are place holders
but well.. tell me what you think