@Samot:
I personal love that style. Feels as if it'd serve best for a quirky side project rather than a main long one though - just a gut feeling, no actual reasons.
@Miek:
The sophistication he achieved with such a limited palette is quite impressive and retro in a nice way, especially some of the battlers. Not much to say about the map other than it seems like it works as intended - I'm not sure if I'd say "too much open space" given that style.
@Junior:
In the second screenshot, the tent on the very bottom looks like it's on a very narrow path; if that's the case it feels a bit awkward that someone'd choose such a location over a more open space. Other than that, looking great.
@Fox:
Cute stuff. Only thing I can pinpoint is that the chimney feels as if it's on a different "y" displacement as the ground rather than sprouting from the ground, if that makes sense.
@Benard:
Nicely done, I think you captured the VX's style just right with that house. The gradient's placement almost seems like it was made based on the placement of the house in that specific screenshot though, hahah - good stuff.
@Wyatt:
I think some recolours to the pine tree would go a long way with the palette your grass uses. Some of the pines seem to root awkwardly off the mount. I love the colour of the mountain parts of the "cliff" tiles, looks really pristine.