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The Screenshot Thread

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$t3v0 said:
Shifter! Chuffed you're back man! Welcome.

As for the title screen, it's still lookin as good as the day i first lay my eyes on it. But during your absence I've gained a better eye for art and a more accurate style of critique ( are you proud? Mr. 7th sense :D ), and there are two things about the title that catch my eye:

1. The light on the dragon seems a little fierce coming from such an overcast sky. Now the light is mainly on our right hand side, so i don't know if you intended that to be from another source. At first glance, i didn't actually notice it, but when i look and look over and over it comes a bit more obvious.

2. Where The top of the cliff and the clouds meet - It seems a little un-natural in a way. It looks blurred and distorted, almost as if there's a heatwave up there.

Solving these? I didn't say i knew that much. You are 10,000 times better than me with photoshop, I just thought I'd give my honest opinion.

Other than what I've pointed out, it's the best title screen I've ever seen for rmxp, and the menu is VERY eye pleasing.

Take care!

~ $t3v0

Stevo: =D

Ya..the dragon came that way I just recolored/edited it..the clouds actually move so there really is no direct light source...so I just left it alone because well..It looks nifta :) So I didnt care =D

The fuzziness is on purpose because..well its just a title image..not supposed to look all natural. I wanted it that way..so that's how I made :)
 
ccoa, thank you for pointing those areas out to me. I was starting to think I was a good map maker and having second thoughts on what I posted in the recruitments page. So, here are some more maps.

http://i112.photobucket.com/albums/n181 ... letown.jpg[/IMG]

http://i112.photobucket.com/albums/n181 ... h/ship.jpg[/IMG]

http://i112.photobucket.com/albums/n181 ... pcabin.jpg[/IMG]

http://i112.photobucket.com/albums/n181 ... thouse.jpg[/IMG]

Thank you for taking the time And patience to look at these..I will have to brush up on my map skills. that and go back through some of these maps and resize the ones with too big of rooms and what not. Thank you.
 

Anonymous

Guest

Ack, I didn't mean to imply that you're not a good mapper. We all make mistakes, especially when we first start. Look at me, mapping for almost 8 years and (according to jstreet anyway) still a terrible mapper.
 
I know what you meant.. no biggie. I was giving myself a hard time.
the more I look at my maps; I think I am better at interior than exterior map making. What do you think of the new screenshots?
 
@serithica: Those are looking much better! Especially the interior one, the bottom right room could use some stuff along the edges a little bit, just to hint it's not empty, but definitely an improvement.

The Castle city tileset map is good too, although again, lots of space.

One thing to practice (which I've been forced into doing over and over now is using the different height tiles in a tileset to create more than one or two layers of height, here are couple examples of mixing the height around to give a building a lot more definition:

http://rmxp.org/anaryu/2WG/Screen12.png[/IMG]
http://rmxp.org/anaryu/2WG/Castle.png[/IMG]

These maps are far from perfect, but serve as adequate examples on what I meant by using a single height difference to create multiple, interwoven layers. I'm still a pretty beginner level mapper myself, so if ccoa or others wanted, they could pick these apart and tell me what to improve as well.

I've found that the more painful each small section of the map is, the better it will turn out!
 
Pardon my language, but damn! I have never ever even thought of doing something like that for my town outside the castle. I think I'm going to put a lot of work into it and mix the height around on my buildings. by the time you guys are done with me I should be able to show a good demo of my game when the time is right. I showed off 90% of my maps. The other ten percent are unfinished maps,I should say now that 60% is. Once again thank you.

P.S your maps look awesome. I like the way the the buildings are original from each other.
better than mine lol
 
Start small, make a small game or demo, or help others with their maps. You'll learn how to mix things, and those skills will work for any tileset once you get the hang of them. It's all about striving to improve and do things you didn't THINK you could do with a tileset. :)
 
Shifter!!!! Awesome to see you back. ^_^

Xeroxz: it looks very promising, though you need to change the grass a bit in front of the entrance. Right now, it's climbing up the cliff, but at the entrance, there is no cliff. I hope I'm not too vague. You could also try to come up with a bit more shadows, in order to make the house look a bit more realistic.
 
@serithica: looks great, but i think, there're missing some vendees
@xeroxz2k7: at first sight, i thought the houses are levitating.
u need more vegetation, maybe some trees.
the entrance should be bigger, clearly visible, but i'm anxious to ur completed tileset... ;)
 
I've just changed the "entrance" to a window, and will be adding a bigger one, maybe metal? So that you can make village people living "underground" :) I'm making trees soon, i'm not so good at making trees, hehe :P Thanks :)'

@Jstreet
The grass around the "entrance" have been removed, as i've changed it into a window. Thank you :)
 
ccoa said:
Ack, I didn't mean to imply that you're not a good mapper. We all make mistakes, especially when we first start. Look at me, mapping for almost 8 years and (according to jstreet anyway) still a terrible mapper.
Nah, I just take pleasure in giving you a hard time :D
(Considering the last time I've actually mapped, I've probably loss a lot of skill.)

Anaryu: Still at those headache maps eh? Looking good though. I think your castle map has some proportional inconsistencies.
 
@Serithica: Your shop looks awesome, much better than my first shop. However, I have a question about the items(tiles) you put down into it.. See, to me, if it's the FIRST SHOP of the game, typically the vendors don't sell 'omgwtfpwn' items, yet, in your map, you've used just about every tile from that tileset. Granted, I could be completely wrong in my assumption. In your game, your first shop could be at the end of the game, in the middle or wherever. Or, what you could mean is that you "first shop" is the first one you ever made... so if either of those are the case, ignore my little ranting :)

Whatever the case is, though, the shop looks great.
 
psiclone said:
@Serithica: Your shop looks awesome, much better than my first shop. However, I have a question about the items(tiles) you put down into it.. See, to me, if it's the FIRST SHOP of the game, typically the vendors don't sell 'omgwtfpwn' items, yet, in your map, you've used just about every tile from that tileset. Granted, I could be completely wrong in my assumption. In your game, your first shop could be at the end of the game, in the middle or wherever. Or, what you could mean is that you "first shop" is the first one you ever made... so if either of those are the case, ignore my little ranting :)

Whatever the case is, though, the shop looks great.

yes, this shop is the first shop I have made for my game but its a weapon,and armor shop as you can see, its going to be put towards the end in a big city when the hero is probably around level 70. I like to work backwards that when when i Know what I already have in my game and what needs to go before it. thank you for your input. always welcome.
 
well I just finished my new improved black smith shop, before i even seen your example and very nice must say.

http://i112.photobucket.com/albums/n181 ... geshop.jpg[/IMG]

This one has more of a smelt, and forge, feel to it. the rocks represent material you can purchase, but the cost is very high. Not to mention I still need a Mine,smelt, and forge system. I like your map ccoa.. I see what you mean by the 3d look.
 

Tim.

Member

Wow. Thats pretty nice, Serithica. But two things.

1. The desert roof autotile would work better. Brown walls and a grey ceiling dont look that great.

2. It should say "Blacksmith: Welcome to th smelt and forge shop. Is this your first time here?" If you had the comma after smelt, it would be incorrect punctuation.
 
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