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The Screenshot Thread

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Anaryu said:
That is one detailed battle status window, is that what the windowskin looks like as well?

I use pictures in most places, not windowskins..however you have probably seen my windowskin before because Militantman uses an edited version in his game..and about 093218 other people have ripped it in some way.

Here is what my windowskin looks like:

http://www.rememberingelvis.com/windowskin.jpg[/img]

And here is how I do my message boxes (except in some places where I need it more compact for story purposes etc then I use the skin):
http://www.rememberingelvis.com/messages.jpg[/img]

And just for kicks my menu which a lot of people here have seen before:

http://www.rememberingelvis.com/menu.jpg[/img]


Monkey_Salt said:
@ anaryu - nicely done mapping there and a nice sprite also
@ shifter - nice to see you again...and very sweet looking dragon/battle window

Thank you :)
 
Despain said:
Not enough contrast between letters and background. It's too easy to lose the words. You might also be able to make them bigger to fix it.


Yeah..it looks better in play or fullscreen..the image blurs it a bit (saved in lower quality)

However, it's my game, and I make it for me so I hardly change anything according to anything anyone says...the story..chose something *I* like, the graphics, made something *I* liked....

If it pleases me, and everyone else hates it...it's still a mission accomplished on my part.

That isn't intended to sound rude or anything..I just said from the beginning if I make a game..it is for me..something I would enjoy playing..so that's exactly what it is =D

(BTW I agree with you, it's something I noted awhile back when I designed the message box..I just havn't got around to changing it yet)
 
ccoa said:
It never ceases to amuse me how video game fans will complain endlessly and loudly about male characters showing flesh, but there's nary a whisper about the even more scantily clad female characters.

Hypocritical, ne?

Its not surprising. The video game market is mostly aimed at men. Kind of sad when you think about it. Whats funny is that the better rmxp games I see out here are being made by girls. (Although its a japanese game that I don't understand, the Granciel Witches game demo was one of the most unique games I have ever seen.)

By the way, I am loving these screenies, each one of them has encouraged me to do my own mapping.
 
Shifter said:
http://www.rememberingelvis.com/menu.jpg[/img]
Why does everyone see the need to change the names of things like "New Game", "Load Game", "End Game", etc.? I'd stick to the standard "Quit" or "Exit Game" or something rather than "Farewell".

But it's your game, so do whatever you'd like.
 
Daniel said:
Why does everyone see the need to change the names of things like "New Game", "Load Game", "End Game", etc.? I'd stick to the standard "Quit" or "Exit Game" or something rather than "Farewell".

But it's your game, so do whatever you'd like.

Uh..to fit the theme of the game? .....
 
Daniel said:
Why does everyone see the need to change the names of things like "New Game", "Load Game", "End Game", etc.? I'd stick to the standard "Quit" or "Exit Game" or something rather than "Farewell".

But it's your game, so do whatever you'd like.

Uh..to fit the theme of the game? .....

And on that note I will show you my title..so I can further annoy you:

http://www.rememberingelvis.com/newtitle.jpg[/img]

(Sorry for the double pose hit the wrong thing, can a mod delete the above one?)
 
Hmm Shifter is good to see you back in action. Still doing the same old mapping techniques I see. You need a little more differentiation between your letters and the window skin, other than that look real spiffy. That title screen kicks ass.
 
The_JSTREET said:
Hmm Shifter is good to see you back in action. Still doing the same old mapping techniques I see. You need a little more differentiation between your letters and the window skin, other than that look real spiffy. That title screen kicks ass.

Yeah so despain just said :) (Text contrast)

Yep..actually that's the same map..been away so long been awhile since I mapped but of course I will use the same method throughout the game..although I have changed the process a bit now that I have a new pixel script...yay.

Thanks for the compliments
 

Anonymous

Guest

Trust Shifter to come along and upstage me. ;) Lookin' good, as always. I'm especially loving that dragon, did you make that?
 
ccoa said:
Trust Shifter to come along and upstage me. ;) Lookin' good, as always. I'm especially loving that dragon, did you make that?

Heh naw...I could never do that.

I didn't make the dragon..it's just edited..

I am teaching myself (trying) to draw right now..but I dont hvae time to wait til I can draw, animate and sprite so its edits for me.

Its from Fire emblem...but I edited some poses and recolored it and changed some things from it... you know the drill :)
 

$t3v0

Awesome Bro

Shifter said:
Uh..to fit the theme of the game? .....

And on that note I will show you my title..so I can further annoy you:

http://www.rememberingelvis.com/newtitle.jpg[/img]

(Sorry for the double pose hit the wrong thing, can a mod delete the above one?)
Shifter! Chuffed you're back man! Welcome.

As for the title screen, it's still lookin as good as the day i first lay my eyes on it. But during your absence I've gained a better eye for art and a more accurate style of critique ( are you proud? Mr. 7th sense :D ), and there are two things about the title that catch my eye:

1. The light on the dragon seems a little fierce coming from such an overcast sky. Now the light is mainly on our right hand side, so i don't know if you intended that to be from another source. At first glance, i didn't actually notice it, but when i look and look over and over it comes a bit more obvious.

2. Where The top of the cliff and the clouds meet - It seems a little un-natural in a way. It looks blurred and distorted, almost as if there's a heatwave up there.

Solving these? I didn't say i knew that much. You are 10,000 times better than me with photoshop, I just thought I'd give my honest opinion.

Other than what I've pointed out, it's the best title screen I've ever seen for rmxp, and the menu is VERY eye pleasing.

Take care!

~ $t3v0
 
i noticed some errors on my map thtta i didn't see when mapping so i'll fix that today and try to get the intro finshed :). and other screenshots are loooking good
 
I used to have the same problem with my maps, you start with just WAAAAY too much space. I'd think I'd populate them with a ton of people, but in the end, you only should put down 2 or 3 tops, since more than that on indoor maps and it's hard to come up with good dialoge for them and it gets too crowded and messy.

It's a really good start, and around the edges of your interior maps is really good, it's just the huge empty space in the middle you need to clean up a bit!

That's a reaaally cool Windowskin too, I"ve never seen it before but I really like it.

ps. Your blacksmith should be saying "What do you want? I'm busy." It's impossible to SPEAK a lack of english skill, although you can change text to match lilts or speech patterns.
 
yeah that windowskin is off star ocean(a ps2 game) but i've never seen the windowskin used. looks good anyways just add more details.
 

Anonymous

Guest

I'm seeing some errors in your maps. I'll pick on the snow map:

http://img.photobucket.com/albums/v226/ ... ed-6-1.png[/IMG]

1: The cliff here should come down 5 squares, it shouldn't be level with where a 5 tile high cliff joins with it. Also, use the cliff bottom where the upper cliff meets the lower, don't have it just cut off abruptly. You have in a couple places, but skipped it in several others.

2: This shadow looks odd unless you use the shadow snow around it. I'd recomend using the one with the transparent bottom, instead.

3: This grass is too straight and unnatural. Nature is chaotic, random. Same goes for your cliffs, make them more uneven. A good rule of thumb is never put three of the same cliff tiles next to each other.

4: This slope should come down at least one more tile, otherwise the illusion that it's a slope up fails - it would be just as steep as the cliffs! Also, the cliff is two tiles high on the left side of the slope, and one on the right!

Anaryu mentioned the emptiness in your interior maps, so the only other thing I have to say is: Don't mix tileset styles! White Ties style and that cliff tileset, while cool, do not mix with RTP without editing. I made a mountain tileset add-on (it's in the download manager) that would allow you to make a road something like this. It wouldn't look as nice as a stand-alone map, but it would blend with the graphics style of the RTP, which is much more important.
 
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