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The Screenshot Thread

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Waaaaay, that looks a lot better :) But I'm going to be picky again and just say that downstairs, the shadow from the roof beam would be lower down on the floor than on the table.
 
BEAR HUNTING <3333333 Fun!! ^o^ that looks like a tricky puzzle.


Lisker":vv36wdn3 said:
Danlectro":vv36wdn3 said:
Waaaaay, that looks a lot better :) But I'm going to be picky again and just say that downstairs, the shadow from the roof beam would be lower down on the floor than on the table.

Like this?

http://home.planet.nl/~Lisker/RPGMaker/ ... nner05.jpg[/img]

Actually about that shadow, shouldn't there be no shadow assuming that's the beam that supports the ceiling of the room? Unless there's a light over it, which doesn't exactly make sense. Good job though
 
JD, it looks okay, but 2 things bother me, the walls are completely plain, I would definitely add some stuff to them, to make it more consistent with the rest of your graphics.
and that altar- thing's perspective is way off, it looks like we're looking to it from the side, and clashes with the rest of the screen. I think it should look something like this:
        _____
    __ l      l__
__ l  l____ l  l__   
l  l  l____ l  l    l
l  l_________l    l
l  l_________l    l
l______________l
l______________l
Do you get the idea?
other than that the screen looks nice =)
 
craybest":j2y7sxmm said:
JD, it looks okay, but 2 things bother me, the walls are completely plain, I would definitely add some stuff to them, to make it more consistent with the rest of your graphics.
and that altar- thing's perspective is way off, it looks like we're looking to it from the side, and clashes with the rest of the screen. I think it should look something like this:
        _____
    __ l      l__
__ l  l____ l  l__   
l  l  l____ l  l    l
l  l_________l    l
l  l_________l    l
l______________l
l______________l
Do you get the idea?
other than that the screen looks nice =)

The thing behind the guy (>>) looks fine to me, assuming I understand what it's supposed to look like. There is some lighting inconsistency however with the rock pillars. The light is coming from the front while everything else is coming from the left. If that's how you intended it to look then it's fine.
 
http://img255.imageshack.us/img255/7376 ... ea1fk7.png[/img]

Et voila.

I'm currently trying to find shadow effects to add some depth to it - in particular under the arches which are woeful as it is; whilst also playing around with lighting effects because I only need it lit to simulate a night scene.

I'm quite proud of this. Nobody can see any glaring errors which I've made?


P.S. I modelled the very bottom bit after a very famous RPG opening location: I originally started doing it tile for tile but then branched out when it became impractical. Guess which one. ;)
 
I like.

But why is there a boat on the roof? ?_?
I'm sure they don't have to worrie about floodings in a desert?

However, these kinds of tilesets are more error-proof than RTP-styled ones, since everything might be intended..
(like the cut-off windows in the frontestest arc..)
Only thing I'd do something about is the grass.. it seems to grow in some sort of strange shape.
In the desert, grass is very rare.. it'd only grow if there's water nearby.
And in a more random shape.

Anyway, is this the real size, or zoomed out?
looks good either way.
KEEP IT UP! =]
 
Samot, play some Phantasy Star 4.

Anyway, nice use of rips, Incog, but a lot of the wall tiles... well, they weren't meant to be used like you're using them, and it looks bad.
 
Incognitus,
Nice looking map. Those cliffs are awesome! Are those Phantasy Star rips? 

Keinaru,
The walls don't look good when they tile like that. I'm also not sure about the transition from the white snow tile to the walls, you may need to do something about that. And lastly the snow covered rooves look off when they don't cast a shadow.
 
Samot":sa1j4300 said:
But why is there a boat on the roof? ?_?
I'm sure they don't have to worrie about floodings in a desert?

I had the boat from the chipset which contains the palm trees, barrels and washing lines (it's the standard 2k beach chipset) and I just saw the boat and thought it would be amusing to put one on top of a roof... completely randomly. I was wondering if anyone would notice! ^_^

I suppose it might have been stored up there by someone who often goes fishing.

Samot":sa1j4300 said:
However, these kinds of tilesets are more error-proof than RTP-styled ones, since everything might be intended..
(like the cut-off windows in the frontestest arc..)

:x Not intended! Thanks for spotting ;)

Samot":sa1j4300 said:
Only thing I'd do something about is the grass.. it seems to grow in some sort of strange shape.
In the desert, grass is very rare.. it'd only grow if there's water nearby.
And in a more random shape.

I was going to do it in a style similar to the very bottom pavement, but it didn't look right. It is, after all, a quasi-fantasy environment. Coming up on the next "page" is a couple of cyberpunk "Tatooine"-esque features, so I think that, in this established and large city, they are likely to have developed a fully working irrigation system from their nearby watersources - which are two rivers.

Samot":sa1j4300 said:
Anyway, is this the real size, or zoomed out?
looks good either way.

Zoomed out. It's the standard SNES size proper.

Atemu":sa1j4300 said:
Anyway, nice use of rips, Incog, but a lot of the wall tiles... well, they weren't meant to be used like you're using them, and it looks bad.

"Wall tiles" - do you mean the standard outside walls for the buildings, or the stone walls around the arches? I know they're not how they should be used but the damn chipset didn't come with the arches proper, and I don't want to actually lose them... so I've been trying to improvise.... obviously very badly. With what I have there at the moment (I think I've used almost everything I've got) can you think of a better way to cover up the missing tiles?
 
Incognitus":12fm1k31 said:
"Wall tiles" - do you mean the standard outside walls for the buildings, or the stone walls around the arches? I know they're not how they should be used but the damn chipset didn't come with the arches proper, and I don't want to actually lose them... so I've been trying to improvise.... obviously very badly. With what I have there at the moment (I think I've used almost everything I've got) can you think of a better way to cover up the missing tiles?

*face palms*

You're using ripped graphics from a game you never played?  The tiles aren't MISSING; they were never there to begin with.  You'll have to make them yourself.

EDIT: Now that I get a closer look, you're also using graphics that aren't from the same place as everything else.  I imagine in-game they would clash something horrible.  D:
 
Atemu":12iuu4h1 said:
*face palms*

You're using ripped graphics from a game you never played?  The tiles aren't MISSING; they were never there to begin with.  You'll have to make them yourself.

EDIT: Now that I get a closer look, you're also using graphics that aren't from the same place as everything else.  I imagine in-game they would clash something horrible.  D:

Actually I checked the screenshots and I there should be a couple more tiles for the arches. I'm changing them around now anyway.

And they don't clash horribly ingame.
 
SPOT IT! SPOT IT!!!
(There are three spot-able things. One of those is the character you play with.)

http://img380.imageshack.us/img380/426/llshitbrickssx4.png[/img]
First one to spot all three wins.
 

~R~

Member

Samot, it's me or the character is the blonde person behind the tree?
There's a woman in the window...
Something under the puddle near the brown brick house...
And something that looks like a mapping error in the brown brick house's roof, above the door.
 
~R~":3v5yt6us said:
Samot, it's me or the character is the blonde person behind the tree?

Correct.

~R~":3v5yt6us said:
There's a woman in the window...

Correct.

~R~":3v5yt6us said:
Something under the puddle near the brown brick house...

Correct.

~R~":3v5yt6us said:
And something that looks like a mapping error in the brown brick house's roof, above the door.

INcorrect. ^_^

Damn.. I really need to make these things harder..
 
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