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The Screenshot Thread

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Hiya, I know I just posted a screenshot, but here be another, taken from my forums.

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With fishing completed, the next thing I want to do is to revamp the mining merchant skill.

Like fishing, this will be practically a minigame in itself.

This is an early mock-up, which I will be using to construct the system. I'll begin making it tonight when I get home.

The images for the individual rocks are placeholders.

Basically, two controls: spacebar, and enter.

Holding down spacebar makes the power bar shoot upwards quite fast. Letting go makes it go back down again, equally speedy.

Pressing Enter swings your pickaxe at the rocks. Obviously too much power will shatter the rocks, and not enough will barely scratch the surface. So the idea is to get it at just the right power.

http://img.photobucket.com/albums/v108/ ... 9apr01.png[/img]

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I need C&C of what you think of the layout of the screen and all that jazz. Thanks!
 

$t3v0

Awesome Bro

The layout is fine but I agree about the background, the black kind of lets it down. Maybe render a nice blurred BG to keep the attention on the rocks?
 
*Continuing the zoomed-out-inquisitor's tilesets-maps..

http://img381.imageshack.us/img381/6458/inqej0.png[/img]

Nice work in this thread by the way.
Good thing I can understand french.. I'm dying to play that game Walina's making..

And.. Wyatt, I kinda like the black background, but that actually depends on the layout of your other minigame thingies..
Are those in the same style?
 
That looks great Samot, the only thing I don't like is the castle rounded edges for the outer edges, I think they were made only for inner ones...
apart from that, It looks great!
 
Well, these aren't much compared to some of these other maps, but...

http://img.photobucket.com/albums/v253/ ... creen1.png[/img]
A confrontation! This actually doesn't happen until later in the game, but I just felt like mapping it.


http://img.photobucket.com/albums/v253/ ... creen2.png[/img]
The Dragon Statues come to life!

http://img.photobucket.com/albums/v253/kaze950/TR2.png[/img]
The battle. I decided to forego having the "Vocab" section for battle entry, instead giving each troop a unique intro. This way, certain bosses can have certain intros.

I also changed the battleback. I plan on getting better battlebacks eventually, but I'm just using the RMXP RTP for now. I have it so the picture is the name of a variable, and I change the name of that variable for every map.

http://img.photobucket.com/albums/v253/kaze950/Dragonsville.png[/img]
A town you don't visit until way later. It still needs some fine tuning, but this is the basic layout. The lake is man-made, thus the unique shape.
 
Looks decent, however buildings don't generally have thin sections coming off the end. You should also move you're ladder 1 tile south.
 
Money":1s8hn28b said:
Looks decent, however buildings don't generally have thin sections coming off the end. You should also move you're ladder 1 tile south.

idk about the building, but the ladder is intentionally suppose to be that way. It's like a fire escape ladder, where you pull it up if you're not using it.
 
Actually I have, lol. In some project-esque place i've seen, some are kindof like that. I was kinda aiming for that kind of feel on this screenshot. 10 to 20 people living in just one of those buildings, they kindof remind me of that poor town Yangus is from on Dragonquest VIII. IDK, I guess you can call it my "unique" way of mapping if you will. But I do realize where you're coming from and appreciate your comment.
 
Not really, its supposed to be big. A doing it smaller would be hard to have the lake shaped like a dragon, as you would have less detail.

As for that, I just deleted the line. I then just added a text event to battle, at Turn 0x0, to do once per battle. Text during battle operates the same way those battle messages do.
 
http://home.planet.nl/~Lisker/RPGMaker/Screenshots/Sapientia01.jpg[/img]

I like it can't explain in english  :down:

French mode : j'aime beaucoup ton décors qui ressort un peu de l'ordinaire et tu as bien choisi tes couleurs, le tout est vraiment agréable à voir et le héros en rtp ne gène pas :)
 
Walina":lo2erquk said:
http://home.planet.nl/~Lisker/RPGMaker/Screenshots/Sapientia01.jpg[/img]

I like it can't explain in english  :down:

French mode : j'aime beaucoup ton décors qui ressort un peu de l'ordinaire et tu as bien choisi tes couleurs, le tout est vraiment agréable à voir et le héros en rtp ne gène pas :)
I'll translate:

I like much your decorations which arises a little ordinary and you chose your colors well, the whole is really pleasant to see and the hero in RTP gene not.

Lisker-I very much like the screen but, down near the bottom-right corner. Where the cliffs curve into each other, looks a little awkward.
 
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