Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread

Status
Not open for further replies.
Skie Fortress":1hyx84e2 said:
Started compiling tilesets and spriting. Got the inside of the academy and male school uniforms done. Also a random cave shot.

[Image]

[Image]

[Image]

I like, especially the cave. Where are these tiles from?
 
Money":1f611fxp said:
Skie Fortress":1f611fxp said:
Started compiling tilesets and spriting. Got the inside of the academy and male school uniforms done. Also a random cave shot.

[Image]

[Image]

[Image]

I like, especially the cave. Where are these tiles from?
The caves are ripped from various Summon Nights, as well as the characters, I believe.

Those are looking really amazing, Skie.
 
JakeyZombie":1m60z7qq said:
Money":1m60z7qq said:
Skie Fortress":1m60z7qq said:
Started compiling tilesets and spriting. Got the inside of the academy and male school uniforms done. Also a random cave shot.

[Image]

[Image]

[Image]

I like, especially the cave. Where are these tiles from?
The caves are ripped from various Summon Nights, as well as the characters, I believe.

Those are looking really amazing, Skie.

The caves are part ripped and part original through the work of Jimmyly and I. The characters are edits. The uniform body is original and the heads(Besides one) are just taken from rips.
 
Atemu":gu652s6k said:
Skie, you should share those.  Summon Night rips are hard to find.
I don't think that's going to happen. I'm pretty sure the reason she's ripping them is because they are hard to find, and she wants to maintain a sense of graphical originality. (I think those tiles would look really good with the small Tykes, I should check that out...)
 
Oh, GOD! You need ALOT more detail! And what's with the random bit of uncut grass? Add a few more trees and some plant's and uncut grass for detail on the ground.
 
Walina":13rsxak7 said:
http://nekosoft.org/images/stories/heavenly/hv01.jpg[/img]
WIP - Heavenly Fallen for you - The map is not finished
Some first post! I really love the map!
I hope you can keep the rest of the game consistent with this kind of quality graphics.
 
I'm glad to see that your game is still in development, Walina. I swear to god, it's been around for the longest time, and I'm still waiting for something to be released. It really satisfies my weaboo tastes.
 
Celvin":1ig23dok said:
Walina":1ig23dok said:
http://nekosoft.org/images/stories/heavenly/hv01.jpg[/img]
WIP - Heavenly Fallen for you - The map is not finished
Some first post! I really love the map!
I hope you can keep the rest of the game consistent with this kind of quality graphics.
You can take a look on the site to check :3
Just click on my second sign
 
I feel bad posting this after seeing that screenshot... Oh well.

Up until now, fishing in my game has consisted of:
-Click fishing spot
-You caught a fish!
-Click fishing spot
-You dun caught a fish... baww
-Click fishing spot
-You caught a fish!
-You dun goneded up a level!

It's like that in several other games...

I figured with school starting again this afternoon, I really should do some homework. So, I revamped the fishing system instead. :p

Now, it is more of a minigame than a skill. You have to watch the screen carefully. There is a fish, travelling from Left to Right and back again. This is what you are catching. There is then a bar at the bottom of the screen; this is the time limit before you become too fatigued to do anything. Finally there is an arrow, going from left to right, at a different speed to the fish. This represents your line and hook.

You have to wait until the hook and the fish are lined up, and then press "Enter".

There are easy, medium, and hard settings:

-Easy
Fish moves slow, arrow moves 2x speed of the fish, low fatigue rate

-Medium
Fish moves medium rate, arrow moves fast, low-ish fatigue rate

-Hard
Fish moves fast, arrow moves faster, medium fatigue rate

At each three stages, the fish you catch (and the fishing rank required) are different.

There is no garunteeing which fish you are catching, but you know it will be one of the ones available at that fishing spot at least.

This screenshot is mostly for real, par the time bar, the side window, and the base window, which are currently being made.

http://img.photobucket.com/albums/v108/ ... 7apr01.png[/img]
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top