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The Screenshot Thread

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It looks good, but I think the shadow would still be more "in-line" with the platform, because most likely, the light source is from the ceiling.
 
@ J.D.:

I notice that you're trying to make that hole less flat! If I may offer a suggestion ... It would look best if the "visible" part of the hole (i.e. the ground) was only on the north side (i.e. up). That would mesh better with the semi-bird-view perspective of the tileset.

I've done this very quickly with just applying the brush tool (brown and then black on top of it so it looks like it's fading in) :
http://img503.imageshack.us/img503/2641/holecd9.png[/IMG]
(I really hope I'm not offending you by changing the picture. I just find that showing something visually is a lot easier than explaining through words. If it bothers you, I'll gladly take the picture down.)

Those monks are cool!
 
Brandonn said:
It looks good, but I think the shadow would still be more "in-line" with the platform, because most likely, the light source is from the ceiling.

Yeah, I haven't gotten to shadowing much yet. I do realize that I need to cast shadows in many places, I'm kinda' bad at that, so it
s taking a wee bit longer. Thansk for the input tho'!

badmonur said:
not really liking the solid black lines. But everything else looks pretty cool

Hey, 'least you're honest and entitled to your own opinion, right? ;)

Avadan said:
J.D. Slasha: I think your style would look better from a side view point (lika a sidescrolling rpg...or something)

I'm sort of doing both with my game... Pretty much anything outside, will have more of a 2D look, whereas an inner map like this one will sort of have it, but only when appropriate. (i.e. near a cliff outside the cave or something)

lunarea said:
@ J.D.:

I notice that you're trying to make that hole less flat! If I may offer a suggestion ... It would look best if the "visible" part of the hole (i.e. the ground) was only on the north side (i.e. up). That would mesh better with the semi-bird-view perspective of the tileset.

I've done this very quickly with just applying the brush tool (brown and then black on top of it so it looks like it's fading in) :
http://img503.imageshack.us/img503/2641/holecd9.png[/IMG]
(I really hope I'm not offending you by changing the picture. I just find that showing something visually is a lot easier than explaining through words. If it bothers you, I'll gladly take the picture down.)

Those monks are cool!

No offense taken at all! I think I see what you mean with the perspective a bit! I agree that originally it looked very "painted" on, so your suggestions are helping a lot. (I actually prefer to see rather than to hear, I'm a visual learner, so this is actually perfect!)

Also, I had fun with the monks/shrine keeper guys. I have to finish spriting them tho', and add downed poses and what not (you'll see why in the demo eventually... I hope) But greatly appreciate the help!

Anyways, thanks everyone for taking the time to help me out with your suggestions and opinions; helps me to fine tune things!

-JD
 
@ J.D:

Here's another picture to help with the perspective:
http://www.cp-tel.net/pasqualy/hole/hole_0183sml.JPG[/IMG]

You'll notice that you only see the depth of the hole at the very top. The sides and the bottom are just cut off. If you apply this to your tileset, you'd just need to add a hint of ground at the top portion, then fade it into black to show that the hole is very deep.

(The quick shading I did there is probably too subtle to show that effectively, so I figured another visual reference would help :) )

I think my favorite monk is the one with the glasses. Cool to see that they've got a bigger role than just decoration ^_^
 
@Lisk: I agree with Malick and also that HUD is very clean. Well the text is at least. The rest is kinda boring if you ask me. But since you're using MOG's then I guess its all good. Maybe if you threw like some little shacks around or w/e it'd help :) Oh and a few more cliffs. I think a place like this could use more cliffs.
 
Seer;306396 said:
http://img155.imageshack.us/img155/3377/86218341lm2.png[/IMG]

It all has potential, but your big thing is going to be blending it all together. The black lines, as mentioned above, are the big thing that takes away from your spriting.

The walls need quite a bit of work too. The lines are to pronounced, but seeing as it's still a wip, I can't give you too much grief over them.

I don't agree with any of that really..well the map is cluttersome but its probably turn offable..maybe..

I like the black outlines..he does that on purpose..that's the style..and I like it..

Just me though.

(The Torch does need a base though!)
 
J.D. Slasha;305782 said:
SO a little tiny update on my WIP earth shrine-ish tileset. I just jumbled something together to show off newly sprited things like the shrine keepers and the torches and stuff. Still working on it though, ideas welcomed! Again, ignore the mapping I just threw this to show the new sprited stuff. Thanks

...ignore the mapping...
 
I'm liking the originality of both twins and JD's work and Inq's tileset looks really good used as a forest.

Malick, congrats on not bothering to take my advice initially or anyone elses advice thereafter. Your title screen now looks terrible.
 

$t3v0

Awesome Bro

Lisker;306476 said:
http://home.planet.nl/~Lisker/RPGMaker/Screenshots/Klendathu%20Field.png[/img]

10/10 on originality, man. The water wheel looks fantastic! And the basic addition of water weeds is cute! I love it!

Does the inside of the house posess any reason for the wheel? I honestly think that's brilliant!
 
Calibre;306590 said:
I'm liking the originality of both twins and JD's work and Inq's tileset looks really good used as a forest.

Malick, congrats on not bothering to take my advice initially or anyone elses advice thereafter. Your title screen now looks terrible.

I took it into consideration...

@Speedpaws
I really it like! Love the cliffs XD
 
malick;306500 said:
The mapping isn't too bad. You do however need to learn how to use your space effectively.

How do you mean, effectively? I mean, it's supposed to be a fiel/plains map. And since I do not have a world map everything is connected like in the Zelda games.


http://home.planet.nl/~Lisker/RPGMaker/Map/Maps%20together.png[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f3.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f2.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f1.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/Town.jpg[/img]

Don't mind that they do not match seamlessly, I fucked up on the position of the top two maps, and they are perfectly seemless now.


I made it a lil open and wide so that later on you can dash through it with your horse without bumping into anything.

But then again I'm better at other types of maps then those field maps. Thanks for any help/advice!!



@$t3v0: Thanks haha, and yes there will be a pupose. You can only get certain ingredients/items there. I'm working on an edit for the inside hehe.
 
@JD, I do really like the amount of work you put into all aspects of your game. the one problem i have with the tilesets you make is... I just dont seem to be able to find a constant perspective... im sorry but i wanted to know what you have to say about it :)

and good luck. one thing is for certain. its your own style :)
 

Rare

Member

Lisker;306877 said:
How do you mean, effectively? I mean, it's supposed to be a fiel/plains map. And since I do not have a world map everything is connected like in the Zelda games.


http://home.planet.nl/~Lisker/RPGMaker/Map/Maps%20together.png[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f3.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f2.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/f1.jpg[/img]
http://home.planet.nl/~Lisker/RPGMaker/Map/Town.jpg[/img]

Don't mind that they do not match seamlessly, I fucked up on the position of the top two maps, and they are perfectly seemless now.


I made it a lil open and wide so that later on you can dash through it with your horse without bumping into anything.

But then again I'm better at other types of maps then those field maps. Thanks for any help/advice!!



@$t3v0: Thanks haha, and yes there will be a pupose. You can only get certain ingredients/items there. I'm working on an edit for the inside hehe.

Well well well, someone knows how to map. Very nice indeed :]
 
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