BrunoTR;304754 said:@Lisker: *twitch* That is almost exactly the same idea as my game.
Okay, I need some help with the forest outside the starting village in my game.
Here is the full map.http://i51.photobucket.com/albums/f359/ ... tenzo1.png[/IMG]
What do you think? Here are some in-game screens.
http://i51.photobucket.com/albums/f359/ ... tenzo2.png[/IMG]
Bridge during the day.
http://i51.photobucket.com/albums/f359/ ... tenzo3.png[/IMG]
At sunset.
http://i51.photobucket.com/albums/f359/ ... tenzo4.png[/IMG]
At Night.
http://i51.photobucket.com/albums/f359/ ... tenzo5.png[/IMG]
Heres some more Sunset-screens. Sorry, it was just where my save-file was at.
http://i51.photobucket.com/albums/f359/ ... tenzo6.png[/IMG]
Up by the ruins.
.::Makasu::.;305387 said:@Bruno: Those are some good screens don't get me wrong. Its just the paths seem really really empty. I mean you have lots and lots of trees. But other than that there isn't much growth on the grown. But not bad screens at all for the most part. Just not Ace. So add so vegies to the ground and all should be good. Or maybe some more height variations in different places would also help you out
Raven The Dark Angel;304507 said:Malick did you ask Syberfox permission to use her art? Also the title of your game is very similar to another Blood+ game (offical not a fan-game) called One Night's Kiss.
Twin Matrix;305575 said:http://www.maj.com/gallery/starmies4/WhisperOfARose/Screenshots/screenshot011.png[/img]
Does the darker shade on the water look like a shadow from the platform above it?