battlestar_caprica
Member
@lapensee: it seems blurry and i find myself squinting... but maybe that's just me, perhaps my eyesight isn't so great lol
kaze950;245267 said:I need some help. I've never been good at mapping mountains. BTW, I'm using the mining town tileset.
http://img.photobucket.com/albums/v253/kaze950/minetown.png[/IMG]
Also, I'm confused for what the rocks are for. Not the standalone rocks, but the rocky looking substance that is in the mountain and mine town tile sets.
Lapensee;245379":2ud770lg said:Just a test for one of my Graphical Enhancements for RMXP.
A sort of Bloom effect, lessening the look of pixels, making it easier on the eyes.
(This is not a cosmetic fog, it actually applies the effects upon loading RMXP, you just need to build the map.)http://img59.imageshack.us/img59/781/bloomso1.png[/IMG]
paslechoix;245520 said:Are you talking about the pile-o-rock that is like sizable (has side tiles, corner tiles...)? That you must place it half on the ground half on the hills, to make it like as if tons of rocks felt there (avalanche?). That should remplace the normal stand alone rocks that you placed on the walls and it shouldn't be there.
Also, since your cliff is too high, you will need MUCH MUCH more mini-hills like you have on the bottom.
MrIvan;246671 said:
TREG;247037 said:Marcus get the fuck back to working on Homeland.
Large image :
http://img66.imageshack.us/img66/1225/flakzk1.png[/img]
Route 16, Colorado. Hazard Zone. Extremely dangerous.
It's obviously a WIP - the cars don't fit, but they're placeholders until I can get some better ones made. There's also a lot of mismatched stuff, but once again it's all just placeholders, albeit ones that will be in place for quite a long time.
jbart321;246924 said:Doesn't really matter where the sun rays come from. Nit picky. They look fine, it is a game after all, not real life.