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Besides that they're "floating", you only see them on parts where you can't walk. Think of it, they indicate the walls, not the ceiling, else you'd see nothing besides the ceiling.
@malick
I think I looks fine and It doesnt look bad, i mean if you would "see only ceiling" wouldn't look kinda wierd cause it would cover the entire place since it should have a ceiling in every room? i mean looking down it still gives the appearance of entering a room so it does its job and, by the way nice maps =).
Umm... Cry, the doors in my basement do reach to the ceiling. But really, what's wrong with it? A lot of other people do it, so it's like, if they don't want to make a door frame, there shouldn't be anything wrong with them using the lazy way.
The mapping looks good for the most part Sith; the only thing I have with it is the character picture in the last ss. It just doesn't seem to fit with the graphics, both graphical wise and char-face-matching wise.
I see what you mean about the character art style not matching up with everything else. Do you think I should change the cutscenes so that they're displayed more like this?
As for the character art looks compared to the sprites, I think they match up ok. There's not much I can do about it because I made them with the charas-generator.
I think you should change the door character set you're using. It's just too smooth to mix well with the pixelated map set. Try resizing Mack's First Seed Material doors instead. They were made for the maps, so I think they'd fit better. There are also a few character sets there that look better and more unique (in my opinon anyway) - you might like the template. It's fairly popular and there are a lot of resources for it around the net.
The char with a painted background for the scenes looks really pretty. I don't know if you want to use that style throughout the game, however. It somewhat limits what you can do in terms of visual effects that enhance dialogue.
I'm really only using Mack's characters as NPCs because I don't think he has any that look enough like my main characters, but i've come to realize that their size is diffrent than my other characters. So i'm either going to find some of Mack's characters that look like my main characters or find NPCs that are the right size. I'll check out the doors you mentioned too.
Arc: Man.... I don't even know what to say to that. LOL. Looks awesome man. Really wanna' see a demo...
Ignore the numerous wrong.. well everything... in this screenshot. I just wanted to test my WIP building with the forest tileset I'm also working on. I'm actually beginning to think that I can pull of a custom graphiced game; it's just taking a butt load of time to do. There are a plethora of problems with the house and with the mapping I know, I was just wanting to see if it all meshed into an acceptable graphic style. Anyways c/c. Thanks
It looks lovely. ^_^ The only problem I have is with the trees. If you see a tree from 3/4 birds-view, shouldn't the branches go in like this oval shape around the bottom, instead of going upwards at the log? I hope you know what I mean.
Also, I'm confused for what the rocks are for. Not the standalone rocks, but the rocky looking substance that is in the mountain and mine town tile sets.
Just a test for one of my Graphical Enhancements for RMXP.
A sort of Bloom effect, lessening the look of pixels, making it easier on the eyes. http://img59.imageshack.us/img59/781/bloomso1.png[/IMG]
(This is not a cosmetic fog, it actually applies the effects upon loading RMXP, you just need to build the map.)