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The Screenshot Thread

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I agree with Twin Matrix. I hope you plan on changing the grass ad ground to better match with the buildings.

I do like the random shingle here and there idea. It's a cute looking way to handle it.
I do wonder about a couple of things...
http://img63.imageshack.us/img63/1042/circlear0.png[/img]
A and C. I think it looks strange the way you only have this frame going around the 3 sides. Either, make the center pieces jut up a bit, or put the rim around all four edges.
B. I think this would look better pulled up a bit and lined up with the line just above it.

Just suggestions. n.n' Of course, if you think I'm crazy and wrong, that's fine too.
 
Makio: Thanks for the advice. And yeah, I definatley plan on changing the ground and grass. I know it doesn't mesh, it was just because I haven't made those tiles yet. And I needed the buildings to stand on top of something. Most of my game takes place in the city so I figured I'd worry about the buildings first. So yeah, don't worry about that. Although, grass is the bane of my existence and I can never make it without it looking like jungle grass. =\ I'll just have to keep trying.

About only three sides showing, I looked at the RTP and Green Raven's breeze tileset for reference, and for both of them, the back side wasn't showing. And then I tried to add a fourth side to see what it would look like, and it looked absolutely terrible, so I'm sticking to the three sides.

And yeah, I think I need to move the top building back a little. I think I'll make a seperate tile for the case that I want to tile buildings.

Thanks for all the advice. =)
 
neo rpgomaniak;241231 said:
Is that looks like hills? XD
http://www.imageshere.net/post/files/6/hills.PNG[/IMG]
LightAndMagic > This character is cute :3

What's up with the trees? They look very... uh... I can't really describe it, it barely looks like wood, though.

As for the stumps, they seem to stand out among the rest of the tileset, and they don't blend in.

Final criticism: The ground doesn't seem to fit together nicely, it looks jumbled.
 
neo rpg, I think you should change the colors of the stumps and the ground to make them look closer to the rest of teh chipset, but besides that it looks okay to me.
 
Well to me it looks amazing. I'm usually quite critical but I love it. I'd love there to be some rtp style modern tilesets with spriting of that quality about, there's always been a massive gap/demand for that /wishful thinking.

But seriously, it's really nice.
 
@InvisibleDrifter

The bricks that make the wall are too small i think...though im not sure if it would look good bigger.

For the autotile, do you think it would look a little better 1-3 grass blades less on the edges so it would be rounder?

And the road looks really really bumpy, but only horizontaly. If the darkest color would be a little lighter or with less lines...

And BTW, nice trees.

@malick

Isn't it a little...too dark? Hard to comment.
 
Paslechoix: It's not supposed to be bricks for the wall but a texture, maybe i should take off some pixels? I may try that out later on and see how it works, i have not created the blades of grass that go over the path yet but i can make a diagonal auto tile that would look better though.

I see what you mean for the road, i think i will lighten a tad and dither the darker parts some, plus i still have to add more color to it, appreciate the reply man, glad you like the trees :)
 
Here's a template for my main castle using rtp crap.

Seems to be missing something (besides the front door).

Thoughts?

http://i10.tinypic.com/4uvn0b8.jpg[/IMG]
 
Wouldn't a castle be symmetrical? And on the top left hand side of the screenshot there's a wall missing from the roof.
@Kiera
It's blackchancery. I'll PM you it if you don't have it.
 
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