An area I'm working on, at the moment it's just called "The Myre" until I find a better name. Basically, it's made with parts from the swamp RTP tileset. But, I editted it a lot. The grass is different, it's de-saturised and a slightly different hue. The swamp-y water I changed from purple to a sort of aquamarine colour, as it looks more realistic that way. I then editted the thin bridge to create broken variants, seen in this screenshot. Finally, I gave the map a nice fog, with a slightly green tone, and changed the screen colour tone to slightly darker and more green.
The swamp tileset is one of the only tilesets I've never-ever used
Notes:
-The ghost-type things are Vamps. They are the spirits left behind when a vampire is killed, and will follow you around. They are not enemies in the sense that you cannot kill them, but if one occupies the same space as you, they will slowly drain your health bar. If a whole load of them occupy the same space as you you are in trouble. They are also very hard to see, for the reason of making it harder
-The rock in front of the player is one of the many re-arangable things in the map. Pressing enter moves it forwards, like in Sokoban but you have to press enter.
This is useful for unblocking your path, or solving puzzles. But, it can also block your path.
-This area is mainly puzzle based, with many puzzles and challenges to complete to get to the other end of the map. This whole map is a "quest".
-The HUD: there are three windows to it. The HP/MP/XP bar, the party bar, and the chat bar. Each are hidable/callable. The chat bar here is hidden.
http://img.photobucket.com/albums/v108/ ... /swamp.png[/IMG]