RPG Death Pocket, I think you'd benefit from some time in the Mapping Improvement Thread.
1) There's an error in the water, where you have a grass tile over it.
2) The tall grass is too square and missing two tiles on top.
3) For a forest, there sure aren't very many trees.
4) That bunny and bird seem awfully tame. Not afraid of that soldier at all.
5) Your water is too straight. Nature is random, only man-made things form perfect lines.
6) The dark grass autotile has perfect squares of light grass around the plants. It looks very odd.
7) If that's the whole map, there's nothing stopping the player from walking right up to 3 of the 4 edges. Unless you have a Transfer event on every single one of those squares, that's a big no-no. Block the edges with trees, undulations, water, etc.
8) Try placing your plants more logically. Yes, they should be somewhat random, but like plants tend to grow together. Also, some plants like water, and you'd find a lot of that kind by the water's edge, while others don't need so much water, and would be farther away.
9) Why is there a campfire set up in the middle of the map? First, it wouldn't be on grass, campfires should be on dirt. Second, that doesn't look like a likely camping spot, who camps in the middle of a trail? Third, where are the campers? Who sets up a campfire, then leaves it?