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The Screenshot Thread

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Calibre;224222 said:
I love that screen, though you do need to work a bit more on it. First of all, one of the corners of the cliff is cut-off, and the waterfall also looks a bit strange. I'm also not sure whether the pillars look natural.

Calibre;224222 said:
Quite interesting, but maybe you should swap the font-color for the AP-bars a bit, since it's rather hard to read what the numbers say.

Calibre;224222 said:
I think you've been a bit too enthusiastic with that fog of yours. Normal homes usually are bright, not dark and foggy like this map of yours. ^^; Also, if I recall correctly, you are in the mapping-academy, so you should understand what I mean with the "dark door to the abyss". Overall, though, I really like your maps. :)

Adrenaline Rush;224360 said:
http://members.home.nl/mcwijering/images/rmxp/IaW/foresthouse.JPG[/IMG]
Hmm, the only bit of critizism I have is that the canopy on the top-left part of the map looks rather weird, compared to the rest of it. Apart from that, it's quite good.

saikyo765;224435 said:
http://i54.photobucket.com/albums/g109/zangief_765/testchapter2.png[/IMG]
Try to import your tileset again, and this time set the shadows of the trees to be translucent. The effect this has will be much better for your map. Speaking of shadows, the ones on the left side of the building look rather weird, considering the light-source. They look rather cut-off as well.
 
@Adren.
It would probably be for the best if you took that cliff in the top left and pushed it back one tile, and make it just a straight alignment. You could then draw the rest of the sublevel to that cliff, and that would help the "cliff in the house" error.
 
psgels thanks for that break down. Consider the error in map 1 fixed and as for the pillars they look better when you can see the minecart track above it. The waterfall just needs adjsuting in it's tone where it meets the waters edge.

Battle screen - I increased the font size a little so now it is clearer.

Third screen, while I know what you mean, if I said that it is an underground city built in the same terrain as the first image, would that change your mind? That's why its darker, no natural light source. I also wanted to make it look dirty and tired. As for the black doors, I know it's a "sin" but in gameplay terms I like it like that! Thanks for your feedback.
 

Acera

Sponsor

Here are some in-game screenshots of my game "Stamalia". These maps are WIPs.

http://img511.imageshack.us/img511/5447/stamalia4vq4.png[/IMG]

http://img101.imageshack.us/img101/8863/stamalia5uz3.png[/IMG]

~MindHunterr
 
I'm kind of a little reluctant to post this, because it's a fairly large section of the introduction to my game, but at the same time I'm curious what people think of the art style I'll be using. Anyway, this screenshot is essentially taken from a "cutscene" in which the airship you see here and the clouds in the background both move in opposite directions:
http://img.photobucket.com/albums/v610/ ... roshot.png[/IMG]
 
Arcanum;225322 said:
I'm kind of a little reluctant to post this, because it's a fairly large section of the introduction to my game, but at the same time I'm curious what people think of the art style I'll be using. Anyway, this screenshot is essentially taken from a "cutscene" in which the airship you see here and the clouds in the background both move in opposite directions:
http://img.photobucket.com/albums/v610/ ... roshot.png[/IMG]

Brilliant :)
 
@AR: The intro is really the only thing I'm anywhere near finishied with, so maybe after I get a little bit done beyond the intro I might. I plan on making a town and a cave dungeon after the introduction, and since I haven't actually started spriting those things yet, let alone mapping them, it'll be a while. I'll actually be around most of this summer though, unlike last summer where I was gone practically half of the time. So hopefully I can get alot done.

@KitanaSanti: Well, I'm aiming lower in terms of the length of play time this time... somewhere around 2 to 4 hours long is my goal, so I hope I can finish it. I WANT to actually finish a game for once, because I never have before. Mostly the issue has been too much time going by so that my graphical style is inconsistent (I get better too fast I think... heh), but this summer, I'll have lots and lots of time in which to churn out graphics (and music too, since I'm planning on having an original soundtrack), so the fact that I'll be doing everything at once should help that alot.

@Shifter: Thanks again man. :)

@Camisado: Unfortunately, I think I'll just keep them as still images. It's already taking long enough to make them as it is, and animating them would probably guarantee I'll never finish the project. :) But if I finish a significant portion of the game I may go back and do it later.
 

Rain

Sponsor

Yeah, I can completely understand what your saying, it may look a bit odd if you have still images on a moving background though :/ so I would probably go for one or the other,

Or maybe have it flying along normally then a loud crash and a flash have a still image of that shown on screen with the background no longer moving and tint the whole thing grey or something, that way you could have your character talk over it, like it's happened already and then fade into the crash site (I'm assuming it crashes :P )
 
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