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The Screenshot Thread

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Angelman: very interesting-looking. Maybe you could detail the middle of your screen a bit, it feels a bit empty. Also, why is a heavy anchor like that in the middle of the deck? ^^;
 
@arevulopapo: Wow! That's really neat looking. Lovely style. Though the texture on some of the tiles looks blurly in some spots. (maybe that's just me) Still, very cool!
 

arev

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Thanks, both of you. The texture is blurred due to a compression but I'm considering changing it anyway, just can't make up my mind :p
 
Malick: it's a bit hard to see when your map is this zoomed out, but did you set the shadows of the trees right? If you did, you might want to tone them down a bit. It also looks like you forgot to add the corners to many of your cliff-edges, and if you take a look at the bridge, you'll see that one pillar is cut-off.
 
I haven't posted anything in a while so here goes...

I have been editing a tileset to fit the specifications I had for my mine / cavern dungeon.

http://img505.imageshack.us/img505/145/cavern1my6.jpg[/IMG]

I have been doing alot of work on adding battles recently and it has turned out pretty well I think. I decided that the best way for consistency was to use mapped battlebacks instead of pictures.

http://img509.imageshack.us/img509/4058/battle5ve6.jpg[/IMG]

Also just been adding little trivial ways to interact with NPC's such as this:

http://img78.imageshack.us/img78/1221/angrymanod7.jpg[/IMG]
 
That's a simple image overlay, get your hands out of your panties ^_^ He posted it a couple of times before as well...

@Adrenaline: I like the design of the house build on those cliffs, but if you look at the topmost level, the cliffs seem to reach inside the house... other than that, I'd like to see some interiour shots of this map ;)
 
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