Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread

Status
Not open for further replies.
That looks really nice, Eijin, one little thing bugging me though;

In the text you used the wrong variation of the word "there" it should be "their". Sorry!
 

Rain

Sponsor

neo rpgomaniak;226725 said:
http://www.imageshere.net/post/files/6/kicikici.PNG[/IMG]
In game it's looking better ^^ Bgs haves a very nice sounds ^__^

Looking good, although the perfectionist in me wishes that door was more centralized with the windows o.O
 
neo rpgomaniak;226725 said:
http://www.imageshere.net/post/files/6/kicikici.PNG[/IMG]
In game it's looking better ^^ Bgs haves a very nice sounds ^__^

Looking good, though you need to work a bit more on your tileset. If you look at the left side of the path, the grass gets cut-off. Maybe you could also make some more grass-tiles that look like they're growing up against the walls of the castle.
 
You guys ever heard about using spoilers or not quoting an image which is on the same page? -.-

But well, neo, that looks indeed promising... though I dislike the fact that the sunbeams seem to gather at a spot on the lower side of the screen and neither have the same origin... as good as the effect looks graphic-wise, as bas it looks compared to reality.
 
Why is the door off centre to the path? The path will be there because people have walked up and down to the door. I don't understand why the path exists on one half and against a wall.
 
Ah, a couple screen shots from Absence of Vagaries II:
http://www.gpp-9mm.com/aovstt/screen06tn.png[/img] - | - http://www.gpp-9mm.com/aovstt/screen07tn.png[/img]

The first is a just a picture of the entrance puzzle to the temple. I'm using my RTP Temple Cave edit for the tile set, but this particular screen shot doesn't do it much justice.

The second is a display of how the town navigating will work. I got too lazy to map entire towns so I'm using animated labels on a mapped backdrop. It's not much but it's something different.

Well, that's all for now. Look for the demo coming soon. ^.^
 
@Panda: That town navigation system thing is a pretty awesome idea to be honest, looking good!

@Erichermit:
Looks nice, but you might wanna try making that fog negative for the dungeon.
 

Rain

Sponsor

Sobeman459;227705 said:
This is the fully functioning radio part of the pokegear for Pokemon Black Gem and White Jade. Dont mind the command window im still waiting on a request in the RGSS forum.

It's a bit dark for a pok?mon game no?
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top