irekismaren@juno.com":2ywbkjwu said:
King Red Of Pancakes":2ywbkjwu said:
Minor Bug: There appears to be a cave entrance in Ever's Pass past the harpies that doesn't lead anywhere.
-KRoP
Wow, I'm surprised someone found that. I haven't created those caves yet. Bugs aside, what'd you think of the game?
I'm too lazy to write the review this awesome game deserves. In my opinion it's much better than MotW, considering that the story in this game takes off at the end of the demo. I could not even begin to imagine how much work got put inot this... it's just... wow. There were certainly quite a few bugs here and there (and the Quest Log didn't get updated as much as it probably should have been) but the bad stuff is only like 2% of this proffesional project, which I'm just pointing out. Here are some of my ideas on minor things to improve this, but really they're only addons, you don't have to add because it's already so well done:
-Cogwheel Slanted Bars: It was annoying to remember how much the maximum was for William's and Arthur's HP and MP, so this script could give a better idea of what shape they were in. Search the script board of this site, or ask around, you should be able to find it.
-Ccoa's Custom Weather: This would definately add more of an atmosphere to the game, if used correctly. Falling leaves in forest, hail or icy winds in the winter, (near the end of the demo) stuff like that would just add more... "oomph" to it. Ccoa took all her scripts off this site, but she still goes to several RPG Maker forums. Look around for a while and you should find it, or if you can't, I have a copy I could show you to.
-Enemy Descriptions: Since you have expanded the tab on the top, you could use the space to give a short description of the enemy. Not neccesarily help in battle information, but the kind of graphical description that you just can't get out of RTP battlers. If you make this, it could certainly make the game more interesting.
-A tip about the Salesaren (a.k.a. Snake Thingy): It seems pretty obvious you aren't meant to grind in order to beat her and that some kind of event is supposed to happen before then, yet people are still capable of beating her. To give a more definitive idea that you can't beat her yet, and to make it look cooler than big numbers scrolling across the screen as she owns you, you could make a short cutscene on map with the player and the Salesaran jumping around with animations and such, until the Salesaran kills you, unless X switch is on. (Meaning that the event before the battle has happened and now you are supposed to fight her and win.) Just an idea.
Again, these are just suggestions on how this could improve. I'm starting to ramble now, aren't I? Well, good luck then, I'm anxiously anticipating the next release! :wink:
-KRoP