Kingdom Ablaze
Sponsor
hey atoa, this is based off of a vx script right? if so where could i find the vx version?
Firgof Umbra":2mjdgln6 said:I'm getting CTDs when running this scriptset. On entering battles, I receive the following (separate instance) warnings before a CTD:
Script '* Sideview 2' line 3200: ArgumentError occured.
wrong number of arguments(0 for 4)
Script '* Sideview 2' line 2451: TypeError occured.
no implicit conversion from nil to integer.
Are these bugs or am I required to customize a portion of this script before it will run properly?
(Installed Scripts: HERMES, ccoa's WeatherScript, the RMXP SDK) [None of these seem to be the problem as removing them has no effect on the scriptset]
deathbethecost":13revtph said:hey atoa, this is based off of a vx script right? if so where could i find the vx version?
This script if fully non SDK compatible. Remove SDK and maybe it can work fine.
None of these seem to be the problem as removing them has no effect (on my issue)
Don't come in here acting like you know Atoa's script. You're talking to people who've been using it for some time. We know what we're talking about.
Atoa is working on a summon add-on, so just be patient and you'll get itMysterybreaker":13mgfzdd said:Anybody have any luck with summoning systems?
You're posting the whole thing above main?
I followed all instructions.
Did you make sure to copy every part and not just the ones you want?
I installed all graphic and audio data from the demo into my project; all of said data is accessible and not corrupt in the material editor.
Keep all the parts and just move the ones that you don't want below main.
I ran it with all add-ons and extras installed and with only the base scripts necessary for it to function.
Do you have all the graphics you need? The face files and such?
No, really. I literally went into each of the folders, selected all, ctrl+c, went over to my project directory, and ctrl+v'd in the appropriate spot. When I say all I do mean all. All as in everything. All as in the possibility of my not having a file here is 0. That 'all'. And before you reply with 'well maybe you need to import them through the material editor' ((asplosion)I installed all graphic and audio data from the demo into my project; all of said data is accessible and not corrupt in the material editor.
Finally, something that I can say that I haven't already said multiple times before: Me either. Got any other ideas (otherthantheoneswejustwentoverpleasenoIwillexplodeandeatarawhamster)? If not, I'll just have to wait for the script author to come on by so I can debug with him directly.I can't imagine why it's not working for you.
illegal rmxp or the wrong rgss file
Edit: Also, just for you, I made a new project. I imported the scripts into the brand new project just the same as I imported them into my main project and -blam- worked just fine. Tried it again on my main, crash with the errors above. As stated before...as it runs fine from the demo project.
I thank you for you taking the time to respond and offer possible ways my setup could be causing errors with the script but since my setup has been removed as a possible explanation for the errors it is no longer a valid path of inquiry into the source of this problem (unless you've got something that I haven't considered already as a potential source of the problem).
easy exit option and use the demo file to create your game folder.
(explodes, eats a raw hamster) "Thif if your faught!!"If I did not have significant alterations to the system database for my project, I would just boot up the demo, remove everything unnecessary, and slowly integrate the project's database into the demo's database while I import all 81 of my maps. But that's a lot of work. So if there's any possible way to debug the script as it is, I will pursue those possibilities happily and patiently.
Hn. Unilkely, but worth a try.make sure you don't have any edits on the standard rmxp scripts.
Sure thing! I've got an older version right here (sorry for hoog filesize, it'll be cut down significantly in the public beta when I switch everything over to OGG and lower bitrate).Also, try to upload it on a hosting site and send me the link via PM, I'll try to help you out.
Script '* Sideview 2' line 2451: TypeError occured.
no implicit conversion from nil to integer.