Well, I'm finally sitting down to configure this script... and I have figured out a few problems.
Problem: Doubling monster stats!
If I set the ENEMY_SP_MULTIPLIER = 2, or any of the other ones for that matter, it doubles that stats of the hero players.
I was thinking that maybe that ACTORS were actually the opponents and I swapped that stat increases but what I got was the same deal.
A request:
Besides the fix for that, I would like to ask another favor.
If someone could develop a blue magic system for this battle system, that'd be awesome.
I would like to add passive skills to enemies such as auto-regen, auto-life(once), auto-haste, etc.
And lastly, I would like to incorporate a particle system in the battle system that will show particle animations whenever there is a passive ability active on someone.