hey I have a weird glitch where any time a character dies, they keep going from stand to fall repeatedly in an infinite loop and it looks like they're ceasuring or something... they just keep continuously falling.
I'm thinking that if I remove every instance of "Can Collapse" it might fix it because that seems to be what's interfering... but before I go and do all of that, I wanted to hear from someone who knows what they're doing if that's a good idea or not.
there's also another oddity where damage is shown before the actual hit of a skill is done. Basically, enemy X will run up to player Y, player Y gets knocked back, damage will show, the animation for the attack (with whatever damage sound was in the animation) will play, and player Y jumps back into that attack animation as it plays.
any idea why this is happening? I haven't touched anything special with the skill scripts, I'm just using a database skill. do I have to set special parameters for every skill made, or is there a way to use a generic one that will actually wait for the animation to finish before it does damage display?