@droneseven
Omg, here we go...
Man if you don't know how to use the RPG Maker, search for begginers guides.
The
Battle Animation is set on the database, this has
NOTHING to do with the script, and if you don't know how to set it, quit from this script and read novice guides until you know how to do it.
The
Character Animation depends on the Attack_f value of the skill.
If the Attack_f = 0 the
Character Animation will be magic animation (character step foward, rise de weapon, then point the weapon foward)
If the Attack_f is higher than 0 the
Character Animation will be the attack animation (character move to target, use the attack move)
The
battle animation will be always the one set for the skill... unless the skill has no
battle animation.
In other words: you
don't need to lay an finger on the script to set character default animations. It's just databasing!
Now if you want to know how to make battle animations, well, you're on the wrong place.
I'm not here to teach how to use the database basic functions.
@Naridar
Are you using SDK or another script that mess with damage and/or damage display.
I suppose so, since this error happens only with you.