Atoa":2krbv8zl said:
You surely removed a line of the Actor Advanced status configuration
Since the line 1561 from the default script is an end
So you must post wich changer youve made.
crazy thing is I can't recall making any changes between the last time it worked and now... all I changed before was the thing you suggested with the removal of the armor equip types and the equipment locking stuff... and I renamed the slots appropriately.
my 1561 currently says: "elsif type > 1"
here's the exact area I changed last with its current config:
[rgss]#¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 # CONFIGURAÇÕES DOS SLOTS DE EQUIPAMENTOS
 #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 # Here you can set the equipment multi slot configurations
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 # Equipment Kinds
 # The order of the values here define the order that the equipment will be
 # shown in the menu
 # If you repeat an value, means that the actor can equip more than one
 # equip of that type,
 Equip_Kinds = [0,1,4,4]
 # 0 = Weapons (if you add more than one value equal zero, all these equips
 #   will be considered 'right hand', so they won't remove the shield)
 # 1 = Shields (any equip set as 'Shield' will be exchanged by an weapon if
 #   the actor have the dual wielding)
 # 2 = Helmets
 # 3 = Armors
 # 4 = Accessories
 # Values above 5 are the extra slots, use to creat equipments like Boots, Capes...
 # You must set the IDs of the extra slots equips in 'Extra_Equips_ID'
 #
 # It's recomended that you leave only one 'Weapon' and one 'Shield', once
 # it interfere in the Dual Wielding and 2 Haded Weapons
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 # You can change this value individually for each actor making an script call
 # and adding this command:
 # $game_actors[actor_id].equip_kind = [x,y,z]
 #  actor_id = actor ID
 #  [x,y,z] = new equip kind configuration
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 # IDs of the equipments
 # Extra_Equips_ID = {kind => [equips_ids]}
 #  kind = equipment type, set on Equip_Kinds
 #  equips_ids = id of the armors of this equip type
 Extra_Equips_ID = {}
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 # Name of the equips shown in the equip and status window
 Equip_Names = ['Right Hand', 'Left Hand', 'Accessory', 'Accessory']
 # The order here is the order that the names are shown in the menu, set
 # them according to the values set in 'Equip_Kinds'.
 # if you change the value of the kinds with script calls, remember to change
 # the names.
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 # You can change this value individually for each actor making an script call
 # and adding this command:
 # $game_actors[actor_id].equip_names = [x,y,z]
 #  actor_id = actor ID
 #  [x,y,z] = new equip names configuration
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 # Equipment Lock, these lines allows you to 'lock' an determined type of
 # equipment, don't allow the actor to stay without equipment of this type
 # You can change equips freely, but can't remove.
 # E.g.: You have an Bow user character, and don't want him to stay without bows.
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 #  Equip_Lock[equip_kind] = {actor_id =>[equip_type_id]}
 #   equip_kind = kind of the equipment
 #    'Weapon' for weapons, 'Armor' for armors
 #   actor_id = actor id
 #   equip_type_id = id of the equipment
 #    0 = right hand weapon
 #    1 = left hand weapon or shield
 #    2,3,4... = armors
 Equip_Lock['Weapon']= {1 => [0], 2 => [0], 3 => [0], 4 => [0],
             5 => [0], 6 => [0], 7 => [0], 8 => [0],
             9 => [0]}
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 Equip_Lock['Armor']= {3 => [1], 8 => [1]}
[/rgss]