Aye, I figured it might be fitting to have a bit of pseudo isometric maps here and there for the inside of pyramids. c: It's surprising refreshing to play around with as well.
Now, this is actually not in chapter 9, but rather a new component of the "prologue" or whatnot, taking place right before the start of the current version. It will have game-play in the form of a little mobile platform area (as seen in the end of the youtube vid in this post), and most likely a risk-free battle where you can control Eshe and blast through things without worrying about dying.
Here's a little preview of the new component:
LINK MOVED A FEW POSTS DOWN.
Hey, with each release, not only does it go further chronologically, but also extends backwards from the future point at the intro as well. :p
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@Celvin:
Thanks for the feedback!
Wow, 8 hours? You must've took your time inspecting things, heheh. I'm hoping to get in more content for things like that in the future, as right now only Korbin Village has a bunch of things scattered around (which can barely be used at the moment).
I agree with the pacing of the story at parts. I'm surprised you mentioned chapter 7 rather than 2, though; I suppose it is a drag in the mood. Bombarding the player with cut-scenes where not too much happens is a big thing to watch for for me now days, as my mentality is starting to drift away from the originally planned cut-scene fest.
I hear ya about the dialogues as well - In the current revamp, I am trying to go through most of the dialogues in the earlier chapters and trimming them up. Flow and redundancy seems to be the main problem I am finding at the moment.
Glad you enjoyed it overall. I appreciate the feedback and will watch for the heads ups. :smile: The chapter 9 bundle will have some decent revamps to some of the earlier components, and will hopefully elevate the earlier chapters a bit more to close in on the rest; with more game-play as well.
And aye, Speedpaws is right; 11-15 was my estimate. Although from the look of things at this moment, it would be safe to say that 11 would not be enough.
Edit:
P.S. I am a little occupied these days with work and univ regis, so I've been trying to keep myself from dropping by on forums as much and make the game instead. Sorry for the delayed responses.