Thank you for the detailed feedback! I've been looking forward to it indeed.
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And just for the sake of having something visual in this post, here're the before and after views of the old Korbin Woods and the new one in Chapter 1-8 package. c:
Before:
http://www.quintessence-tbv.com/images/Click2.jpg[/img]
After:
http://www.quintessence-tbv.com/images/Click2.jpg[/img]
There were also some revamps in the dialogues department for chapter 1 and as such, as well as some complete additions to the intro. But all in all, there are still a lot of work to be done in the future to level the earlier chapters up to par. c:
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[Dinner; will get to the TML response after!]
You've actually touched on some topics that hasn't been mentioned before, such as the monotonic conversation style through chapter 3 & 4 - I myself missed that completely, and will certainly see what I can do about it in future revamps. Same thing with the blatantness of Sal vs. Vikon; I hope steering it away a bit toward a side dish would detract some attention to it.
Chapter 2 is certainly a pile of mess as it stands now; I've been paranoid of its existence for a while now with my constant disclaimer of the drowsiness's to be expected from it (and when the author himself is thinking this, something's seriously wrong here). It was mainly stemmed from my initial faulty planning, as I just slapped the story on as if it was written rather than a RPG. It's certainly something that I really need to redo, but due to the fact that it would probably require changing its foundations, I've been sucking it up and putting it off for the sake of not loosing momentum.
Speaking of which, that goes for chapter 1 as well. I have several mini-games and battle enabled scenes planned for it to be done in the future, and hopefully that would spice things up a bit. The battle system is not exactly one that I intended for the player to grind, but rather just to offer some involving interactivity. And given its design, I am looking forward to a great amount of flexibility in it, such as puzzles and etc. (For example, after chapter 7, it is possible to truly transform in battle and swap skill sets, etc.)
Thanks for the heads ups. All in all, the early chapters are in need of major polish to be up to par with the battle-hardened ones later. 6 > 8 ? 7 >>> 5 > 4 ? 3 > 1 > 2 is the order of quality from general consensus, it seems. Speaking of which, I am pretty sure that the version you have is outdated; so upon next play if you get the chance, please download the 1-8 package that has some revamps to the earlier chapters. :smile:
I'll be waiting on you guys' upcoming new release, then (seriously this time :p )! It'll be the first RPG/demo lengthed over 4 hours that I have played in the past 4 years (commercial or not), literally. By then I'll probably have released chapter 9 here as well, so I can get some slack too for it.
Chapter 2 is certainly a pile of mess as it stands now; I've been paranoid of its existence for a while now with my constant disclaimer of the drowsiness's to be expected from it (and when the author himself is thinking this, something's seriously wrong here). It was mainly stemmed from my initial faulty planning, as I just slapped the story on as if it was written rather than a RPG. It's certainly something that I really need to redo, but due to the fact that it would probably require changing its foundations, I've been sucking it up and putting it off for the sake of not loosing momentum.
Speaking of which, that goes for chapter 1 as well. I have several mini-games and battle enabled scenes planned for it to be done in the future, and hopefully that would spice things up a bit. The battle system is not exactly one that I intended for the player to grind, but rather just to offer some involving interactivity. And given its design, I am looking forward to a great amount of flexibility in it, such as puzzles and etc. (For example, after chapter 7, it is possible to truly transform in battle and swap skill sets, etc.)
Thanks for the heads ups. All in all, the early chapters are in need of major polish to be up to par with the battle-hardened ones later. 6 > 8 ? 7 >>> 5 > 4 ? 3 > 1 > 2 is the order of quality from general consensus, it seems. Speaking of which, I am pretty sure that the version you have is outdated; so upon next play if you get the chance, please download the 1-8 package that has some revamps to the earlier chapters. :smile:
I'll be waiting on you guys' upcoming new release, then (seriously this time :p )! It'll be the first RPG/demo lengthed over 4 hours that I have played in the past 4 years (commercial or not), literally. By then I'll probably have released chapter 9 here as well, so I can get some slack too for it.
-------------------
And just for the sake of having something visual in this post, here're the before and after views of the old Korbin Woods and the new one in Chapter 1-8 package. c:
Before:
http://www.quintessence-tbv.com/images/Click2.jpg[/img]
After:
http://www.quintessence-tbv.com/images/Click2.jpg[/img]
There were also some revamps in the dialogues department for chapter 1 and as such, as well as some complete additions to the intro. But all in all, there are still a lot of work to be done in the future to level the earlier chapters up to par. c:
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[Dinner; will get to the TML response after!]