I think I've left you hanging long enough. I've gotten through Chapters 1-4 and I'm itching to give you my reactions/thoughts. I'll try to continue on once Arc V is all done.
Chapter One: I’m enjoying all the cinematic flourishes here. The intro, however, is a bit of a mess. I realize we’re not supposed to understand what’s happening here, but it still seems a bit slapdash. Dialogue seems extremely perfunctory, hopefully this will improve as the game goes on, but it’s really crucial in early scenes to nail the tone of the story. I can’t really get a sense of it here.
The music is wonderful. And all original? Badass.
Characterization seems a bit basic so far, but I noticed the general story was at least involving enough to take my mind off the intro, which is a good thing. Vikon’s narration of the guard encounter is gold…more scenes like that would be great, scenes that really use dialogue to show character rather than just move the story along. I’m not a huge fan of the dynamic with his wife though…it’s a bit too blatant anime. The guy can’t say anything without getting hit or at least the threat of violence…am I watching "Love Hina" again? On that note, I do like how the characters are married. You don’t see that too often.
Chapter Two: Oh boy, we got some problems here. This is positively languid. In my view, the time is simply not right for such an extended series of flashbacks. It’s very hard for players to care about the past history of a character if they are not yet invested in the story. You really need to make the characters compelling in their present environments before we go here, or else players wind up waiting for it to be over. If you do this too early, it seems like you’re forcing things on players that they have not yet asked for.
Chapter Three: Probably the strongest chapter I've yet played. Dungeon was a bit of a trudge-fest up until the floating puzzle, that was very well done. Not sure how I feel about the battling in the game. Interesting enough system, but how valuable is it in a game that's so cinematic? Should I bother leveling up when there's so few fully playable segments? The last handful of scenes in this chapter are very strong, and I'm loving the mists as the seaport. Still, at some point you probably want to go through all of this and correct some spelling/grammar mistakes. The plural of scum is just "scum" for example. "Scums" isn't a word. And "fighting for independency" doesn't really roll off the tongue. Just little things like that.
Chapter Four: Oh my god, that cat with the nodding head is ridiculously cute. This was a pretty good time, but it seems like the dialogue between Reiver and Lunair needs a change of pace. Every exchange is roughly the same. He says something earnest, she replies with something bitchy. Gotta mix it up here and explore different situations. The flashback here is much better. I love how as soon as she meets the little boy, you just know something's going to go terribly wrong. However...there is some narrative cheating here. I don't see how you can have scenes of characters meeting behind closed doors and plotting Lunair's future, when it's her memories we're exploring. How can someone remember something that was going on behind her back?
Alright, that's enough from me. There's definitely a lot to admire about this project, visually it's outstanding and the music is such an awesome element. I actually recognize the various themes used throughout, which is an accomplishment for any composer. The storytelling is effective, but only in a fairly superficial way. It gets the job done, but I'm not seeing much "soul" here. Redoubling your efforts on dialogue may help with that.
I realize there are still several chapters I've yet to play, so I'll have to see if my criticisms have already been addressed. Keep up the good work.