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Have you any idea how technical it is to create a throwing egg that turns living organisms' heads into eggs upon impact? I am, of course, talking about in real life.
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Just quoting the update post to the new page;
Reives":2rpurdwf said:
Good news concerning the battle system: Item implementation as well as "escape" feature are expected to happen, most likely in this upcoming release. Both will function as symbols that appear on the battle ground - The "escape" symbol will appear one square behind the player's starting spot for the first few seconds. To attempt to escape, simply step onto it. Item symbols will randomly spawn on the battle maps, and you will need to get to one and press enter to pop up the item window. Once you exit the item window, the item symbol will despawn and spawn again elsewhere in time. One important achievement of this (besides the fact that you finally get to start getting rid of those once-useless junks in your inventory) is the possibility of reviving fallen team members (e.g. getting Reivier's bow back when you play as the weaksauce Lunair before she gets the shapeshifting ability).
From what I played of it it looked awesome
Especially the intro it was so fluid and flawless and just full of awesomness lol
The map for the first area is gorgeous as well, I'm envious my mapping skills are terrible >.<
I only played half an hour but would have played more if it hadn't killed my computer >.<
It's a bit old and it didn't like it It made whirring noises then stopped working until I took the power supply out
And it keeps doing it everytime I play but when I get a better computer I'll definately download it again ^^
Thank you Mia. :smile: The upcoming release of chapter 9 will contain a more improved version of the starting village's main area map; completely revamped with much improvement, perhaps with interactivity and mini-games attached as well. Just a note on the mapping thing - Sometimes you just have to do a few edits in the tileset to make things look fresh. c: Try it! Sorry to hear that it killed your computer though, heheh.
I might be closer to finishing chapter 9 than I thought. But another thing to do for this release is to try to have some revamps for some earlier parts again, so that'll take a bit of time after it. However, chapter 9 could probably benefit from it as well, since there would be new areas/interactivity added to the Korbin area.
For now, here's the work in progress for the coloured version of the Reiv-ocarina thingy from a while back. :smile: I've been working on it on and off, so it's going pretty slow. It's certainly quite fun to colour, though!
Wow. I think the drawing of Reives looks really great so far :thumb:
I saw your new map of Korbin Village in mapping improvement, and I think it looks MUCH better.
Ey, thanks, and thanks for the post. c: I didn't post the screenshot here before to avoid double posting, heheh, so you helped me out on that one.
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Here is what's close to the final product of the new Korbin Village - This time it is actually a complete revamp - I started from scratch, pretty much. Kept the general location of houses and landmarks the same, though, so it should still feel homey.
This is actually probably the most dramatic revamp as far as improvement goes, I think. So check it out.
(By the way, try to find everybody on this map. :wink: )
Impressions:
Quintessence is what it is. Some of the things it does, it manages to do them very well, while it also falls short in many others. First off, let me say that the music is nothing short of amazing, and the overall visual presentation is, for the most part, quite easy on the eyes. Compliments aside, Quintessence is unique in its ability to wrench control from players, often for more than an hour at a time
Our story begins with a band of heroes who all have the same facial structure. (Also, wind spirits.) After a brief stint of running around and jumping into a hole, you encounter an ice spirit who dislikes you very much and wishes to make your day worse by freezing you to death, apparently. Not a particularly nice entity, but I digress. After a nicely-animated cutscene, the ice spirit muses about how she likes things cold (in before "frigid" puns), and then our hero, Reivier/Reivy/Reives, is saved by a fire spirit. She explains that she can send him back in time, a la Terminator, to change the future. Reivieresy agrees and it shoved into a portal to the past.
Backtrack seven months. Now we're with Reivieresy again, who is the absolute worst husband ever. (To be explained.) He goes out for a leisurely morning hunt, and then some soldiers who are apparently terrifying show up to unleash unspeakable horror upon the peaceful village with a bunch of old people who are all comically stupid. *Deep breath after an obvious run-on sentence.* Reivieresy runs around some, looking for his friends, and then he goes back to his house after finding them. Oh Lord, his wife is kidnapped.
Well, she actually just wandered off on her own to stand on a cliff, and is also someone else disguised as Reivieresy's 16-year-old trophy wifeâ€â€and he never noticed. Now, this is later explained by the fact that she used a substance called Quintessence (hey, a plot point!) to change form, but for the guy to never notice the woman he's been sleeping with(?) for however long isn't actually his wife? This guy's got to be dense.
Now, I get a little less motivated to type things. I'll summarize thoughts. Go!
I loved the music, it was awesome. My compliments.
The cutscenes are animated nicely, but there's a heck of a lot of them. The overall graphics are also nice, and most of the sprites are well drawn and animated.
The "interactive movie" bit seems to be an overplayed argument, considering a lack of any major interactivity, especially after chapter 1. I was thinking it'd be along the lines of Indigo Prophecy, which is basically a huge cutscene you control and try to get through so you can attempt to survive yet another cutscene, while also occasionally stopping to interact with objects and people to advance the story.
The dialog is awkward at times, and some of the characters seem to act less mature than they apparently are (Vikon and Salory are the biggest examples of this, because it seems like they're a couple goofy kids in a 4th-grade pseudo-relationship rather than an actual marriage).
The story itself is interesting enough, and part of me does want to get past chapter 2, but I don't know if I like the presentation quite so much, and that's a big factor in my cutting it so short.
All in all, not a bad project (excuse the earlier sarcasm, if there was an obscene amount), but not my cup of tea. I wish you luck with future chapters, Reives.
Eya, thanks for the feedback! But ugh, another chapter-2-stopper, eh.
This is getting on my nerves now. don't get me wrong, it's completely my fault that the chapter is clearly faulty and a doze-fest that requires some major revamp.
The "interactive movie" bit seems to be an overplayed argument, considering a lack of any major interactivity, especially after chapter 1.
Is a comment that ticked me off, to be honest. Again, certainly not your fault that you did not get past chapter 2; I am merely just ticked off at myself.
Anyhow, just know that chapter 1 and 2 are the worst and the most non-interactive chapters in the game by a large margin, with no game-play or what so ever; and I hope you could address what you have played as those rather than the actual entire game.
Certainly a bad practice that they are the earliest chapters, heheh. Hence I am going through revamps with them that will hopefully have some impact in the next release. c:
Well I don't know Reiv. Indeed the later chapters are better but I think the first ones are ok as well.
I mean... Most of the people get trough them and don't have any problems. Those who don't, the game probably just isn't their taste - as you can't make something that EVERYONE would like.
Of course, revamping is good if you want to do it and have time for it, but you shouldn't over-do it either.
Well, I just mean to say that you shouldn't be too worried about this and waste time on revamping too much (as you speak A LOT about it xD). Most of them are okay. Better concentrate on the future.
Lovely fan art btw.
@ Lusus
Seriously, please play more. It will get a lot better.
I might play more in the long run, because even people I know who disliked it overall said that it got progressively better after Ch. 2. Admittedly, I didn't dislike it, but I do tend to rant a lot about things that strike me as amiss or aren't quite to my tastes.
Eventually, there'll probably be a more detailed review from me; one that's less of a rambling "by-the-by" sort of post.
hey reives i can't help but notice that you seem to respond to every negative peice of criticism in the same post that you include a HUGE FUCKING DISTRACTING IMAGE. maybe it's just coincidence but it's something i'd be careful of in the future, since it might make some people think you're trying to shift attention away from the criticism. and it's the criticism that this forum needs to focus more on.
@Zealex:
Perhaps, but it's certainly a fact that chapter 1 and 2 are in dire need of revamp - at least some insertion of game-play and then like. Hoping to be able to add those soon, and I do have some plans concerning them; just hope I will have the time to insert a decent amount. But aye, I'll have to be careful with the time efficiency aspect, especially now that my job eating up the free time by chunks.
@Lusus:
Sure, and thanks in advance then if you do. Things amiss or even not to your taste can be of help in noting too, as sometimes it might be quite a worthwhile fix to round things up.
@Des:
Hahah, you know what - Looking at my last post, it's almost rather hilarious how large the image was.
But I think you know my posting style in a thread as I have noted in the "Corporate Thinking" thread. I try to include eye-candies or ear-candies or any other high-fiber items I could, in any post that I make - *Evidenced through my recent posts here.
you seem to respond to every negative peice of criticism in the same post that you include a HUGE FUCKING DISTRACTING IMAGE.
ness of the last picture posted. More than half of my posts in the period include (often multiple) images and the like, and the response to you included a mere generic screenshot.
(To be honest, I should have sized down the last post's image, though, heh. But if you look at the posting time, it should've been made around 9:30-10:00AM or so this morning; A.K.A. the time when I first arrived at work today. Can't really risk opening images, so I simply downloaded the fanart (that was posted the night before), uploaded it and put it up hastily as I promised the submitter the night before (which was before the criticism was posted).
since it might make some people think you're trying to shift attention away from the criticism. and it's the criticism that this forum needs to focus more on.
Hm, personally I tend to think that it is the criticism that the project director needs to focus on - not saying that the forum should reject criticism by any means, but I personally see the highlight of criticisms concerning another's project to bystanders as neutral.
I know that you are just giving me a heads up, by the way. But you know how defensive I like to get with these things. :p Anyhow, I have now become paranoid as to not post an image with this post since that might then imply that I am trying hard to prove my point!
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In the mean time, here's an arrangement of "Envy" Bob Taylon sent me a while ago; its instrumentations are quite different from the original version, and has quite a cool feel to it. Enjoy, and many thanks to him for kindly making/sending it!