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Quintessence: The Blighted Venom

Quintessence - The Blighted Venom

I played through your new compilation (1-6) and it no new problems seem to have turned up (as I read you were wondering about that). One strange glitch though...
When fighting the Aerians at the Memorial ground, I got Reivier killed and finished the fight with only 'Naire. But, when the fight was finished and a cutscene began, Reivier's body was still lying there which obviously turned out to be rather hilarious.

Great game you got going. I like the story (and character development), but I wish you would have spent less time on the "setup" and more on the actual, true storyline. I know it's going in that direction from now on, leading up to the events of the intro, but it would have been better if you had included a bit more crucial story information during the first 6 episodes. Don't get me wrong, I'm not saying the whole Serai rescue plot is redundant, because it did give you the opportunity to thouroughly introduce the characters and their bonds/history which is very important as well. What I am saying, is that maybe some more foreshadowing or hints regarding the essence of the story should have been left behind (I remember only two or three).

Your cutscenes are very well done, by the way. Some of them feel really cinematic, something that's not easily achieved in RMXP (or any 2D game for that matter). Gameplay's nice too, though I do have one piece of advice for you. I noticed, during the A,X,Z... guard matching minigame that they were randomly generated. Now, I see why you did it but I believe it was a mistake. I think you wanted to prevent people from using the trial and error approach and learning the order of the guards by heart, but making them random kind of screwed it up for me. You see, the first time I had a really hard time getting through, had to switch letters all the time and eventually failed at the end. But the second time, the letters had changed completely and I didn't even have to adjust even once, completely ruining the mini-game experience. In my opinion, you should have made them in a fixed order, but put in a lot more guards. This way, it would still have been difficult, but you could steadily progress through the event while maintaning a certain challenge (learning an event is also a challenge). Maybe something to keep in mind for future mini-games.

I hope this feedback didn't come over as being negative, because it really wasn't. Whenever I see a great game in the making, I have the sudden urge to comment on some minor things that could bring it closer to perfection (for me). If you don't agree with my feedback, that's perfectly fine. I mean, it's your game after all and whatever you decide to do I'll still play it and so will everyone else who's been following your progress.

I'm looking forward to episode 7. Keep up the great work!
 

Injury

Awesome Bro

oh, speaking of that whole fight scene after you get out of the dungeon.....Nairia got killed and I killed off all the enemies with Reivier, but the scene didn't end, and I couldn't really do anything. Couldn't progress to another map, etc.
 
So far I am on Chapter VI I found some tile bugs I posted them in your form earlier. Hope I helped found like 10, more than that. Though I didn't get them all sorry. I got all the way to the second town. I think I am stuck the town is like empty, but don't tell me. I like things to be hard.

Note: Not trying to be a pest, but what script did you guys use to have a animated intro.
If you could show me or let me use yours without images or anything I would really appreciate it,
and I would credit you guys for it.
I am working on a new project, and I really need this, but If not that's fine :)
 
@Ragura:
Ah, much thanks for the detailed feedback and suggestions, they are very helpful! :)

As for the story, I have been quite biased in terms of not placing much of an emphasize on the fantasy elements displayed in the intro. It is partially because the original story, in its fiction form, did not include that fantasy element (but does not mean that it will be taken lightly in the future!). I still do think that the plot so far is as much "true plot" as the fantasy elements, though.

But that being said, I definitely should have gave more foreshadows and connections with the intro in these few chapters, instead of just leaving it hanging there. It's one of the things that I'll need to insert/edit when all the chapters are roughly finished.

And that's very true with the mini-game thing as well. I'm not sure if I'd place as much of a priority on that at the moment however, but I will certainly keep that in mind for future events! (And perhaps fix it up in the final editing stage.)


@Injury/Ragura  (C6 battle glitches):
Ahh, my bad, I think I know what the glitch is with that. Will get to fixing it; thanks for the heads up!

@Helladen
Yep, I saw the bug reports. Many thanks for your time! :) Always helps.

As for the title screen, I used this script to skip the normal title screen:

Code:
begin
 
   # Start in Full Screen
   #showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
   #showm.call(18,0,0,0)
   #showm.call(13,0,0,0)
   #showm.call(13,0,2,0)
   #showm.call(18,0,2,0)

 $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
  $defaultfonttype = "Times New Roman"
  $defaultfontsize = 22
  $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    $game_party.setup_starting_members
    $game_map.setup($data_system.start_map_id)
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $game_map.autoplay
    $game_map.update
    $scene = Scene_Map.new
  Graphics.freeze
  while $scene != nil
    $scene.main
  end
  Graphics.transition(20)
rescue Errno::ENOENT
  filename = $!.message.sub("No such file or directory - ", "")
  print("File #{filename} not found.")
end
-to skip the normal title screen. Then everything else is evented.
 
Thanks Revies, there is a few rocks in the beginning town that you can walk through too. I didn't start bug testing until around Chapter IV. I will finish the game tonight or tomorrow. Best rpg maker game so far for me :)

This isn't working for me, thanks anyway. I will finish playing your game, and hopefully someone will fill my request in the morning. It's not compatible with one or two of my scripts.

EDIT: I got it to work :) well mostly I still haven't tested DNS on it.
I may have to get rid of my DNS, always better to have a intro than something
I can event . Thanks for the help.
 
Puhaha
Fanart!
I'm really glad you like it, Reives  ;D So I'll put it on here too.
http://i203.photobucket.com/albums/aa259/Sketchizt/Quintessencefanart.png[/img]
'Tis is a scene from Chapter 6. Can you guess which one?
 
@ Reives:

I didn't know about your original story, but if it is indeed the case that it was written without the fantasy elements first then I don't have any gripes with it anymore :) But yeah, a bit of foreshadowing here and there makes the player think about your story, which is always good.
 
Roofie is just a short term sedative though. D: It's more like phenethylamine over-dose or something. . . but I don't really know what I'm talking about, heheh.

I'm just on my last few days of break before the production of Chapter 7 starts; will post some more info about it then. I made some new cheesy panoramas for it, but everyone is free to use these if desired (credit goes to Reives):

Click to view the real sized label-free version.
http://img.photobucket.com/albums/v385/Reivier/PanoramaPreview1.jpg[/img]
http://img.photobucket.com/albums/v385/Reivier/PanoramaPreview2.jpg[/img]

Enjoy. :)

P.S. Note: Most of the panoramas currently used in Quintessence are not made by me; I am planning to make a switch to all original panoramas in the future.
 
They look good by the way, and keep up the good work :)
For those who beat 1-6, how will we play 7?
Could we just move our save into the folder?
 
I have always loved your panoramas, Reives :) Something about them just makes me love them so much  :)
I'd be crazy not to use those. I don't think they look cheesy, they look really good :]
They just look so beautiful :-*
I will be sure to enjoy these.
 
Dude I love your game. Played all 6 chapters 3 times now. I can't wait for 7! Jut a few quick things I've noticed that are odd while playing the game.

1. Lunair's hair moves up really high, like it's being hit by a large gust of wind. Yes I know it's the RTP harpy's hair, I just think you should try editing it.
2. All the faces have some white pixels around the edge.
3. At the end of the last chapter, they don't look like guards when they transform. It looks like you plopped their body on top of the guard's body, and left it that way.

But other than that, I love it. It's very well done! You are good at coming up with storylines. You could definitely publish it as a noval!
 
legacyblade":1rty0p9u said:
3. At the end of the last chapter, they don't look like guards when they transform. It looks like you plopped their body on top of the guard's body, and left it that way.
I think because all the other soldiers are there, you might get confused which one is you.
 

Injury

Awesome Bro

3. At the end of the last chapter, they don't look like guards when they transform. It looks like you plopped their body on top of the guard's body, and left it that way.

I think that was to show that it was Lunair or Reivier's true form, not what the Quintessence was showing others.
 
ok, it just looks really weird. You could just take off the guard head or something, or make a floating semi transparent head above. It is just very strange looking. I love the game though, it's awesome, especially the stealth minigames.
 
At first I also thought it wasn't quite normal, but after I realized it was just done to be able to discern the main characters from the troops I didn't have any problems with it anymore :)
 
meh, I'm just picky when it comes to sprites.

Also my comp is being rude, it keeps not letting me access that site (even though I was on it 2 mins ago)
 

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