Q: Why do you have over 4000 battle animations in your project?
A: I use animations for everything. Status effects, combat, map animations, 50% hp animations etc. For example police drones have police lights that animate in battle. Some characters have glowing eyes when they're at full power
Each character/enemy has a unique animation for their skills and attacks. Even two characters with identical skills will have a different animation in battle. Skills in RMXP can have 2 animations. A cast animation and target animation.
Lastly there are death animations. A frozen enemy shatters when they die. A burned enemy burst into flames. Shocked enemies release electricity on death. Robots explodes, and time frozen enemies are deleted from time. All is done through special scripting.
IE: if Enemy 1 is state frozen and hp is below 0%
Show animation 'ice shatter' at Enemy 1
Change enemy state to dead.